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#221
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Every developer does this. |
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#222
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Also, I remember when some people posted the impressions from the Android version in the upcoming thread, everyone starting saying Android was crap and it sucked bla bla bla. Seriously, looking at the iPad 3/4 and seeing the pics at native resolution hurts my eyes. No friggin AA? |
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#223
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Some devs like Madfinger and Vector Unit who hv been churning out high quality games graphics wise don't do these BS. And well, they don't need to because the game look so good anyways, no tricks are needed!
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#224
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Bullshots...lmfao
Regardless, it's still a game with pretty good graphics. Don't really care as long as the gameplay holds up. |
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#225
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The game does look good. I'm perfectly happy with more it looks now, and seeing as how the framerate is supposed to be rock-solid, I'm very pleased with the final product.
Edit: and seriously people, considering that consoles don't even crank out full 720p most of the time but upscale from ~500p, it looks great. Last edited by JBRUU; 12-05-2012 at 08:36 PM.. |
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#226
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Gameloft really gotta hire new art director.. I don't give much shits about environment because its on mobile phone.. But why can't they change damm designs for the hands? Looks soo weird just like mc3
But gun designs are a lot better than mc3. So as the iron sight, which I love it so much. I hated iron sights in mc3 |
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#227
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Seriously, correct me if I'm wrong, but isn't 12 player MP a standard on even console and PC? |
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#228
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No. 18 player is usually the minimum in competitive FPSs. BF3 can have 60+ players in one game.
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#229
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I can imagine how they go about planning their games. "See that depth of field effect in game X? Let's add that in!". "Oohh, battlefield 3's lens flare, light blinding effect looks cool, let's put that in our game as well". "Ragdolls physics seem to be the thing nowadays, let's dial ours up above the norm so people will notice!" |
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#230
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