App description: The #1 FPS is back on smartphone with a new chapter to push the boundaries of mobile gaming even further! In the wake of a nuclear disaster, the only chance to avoid global devastation is in the hands of the few elite soldiers who must track down and rescue the worlds leaders from a frighteningly familiar terrorist group.

DIVE INTO THE MOST MEMORABLE ACTION THRILLER EVER
Feel the storys dramatic intensity and see both sides of the story by also playing the villain, Edward Page.
Dominate the battlefield with a new tactical movement system!
Fight all over the world, from Antarctica to Barcelona!

EXPERIENCE CONSOLE-QUALITY GRAPHICS AND SOUND
Feel the chaos of war with console-like graphics, lifelike animations and dynamic objects.
The first Gameloft title powered by the Havok Engine for amazing ragdoll effects and the most realistic-feeling vehicles ever.
Improved sound & voice acting performed by a renowned studio in the movie industry.

ENJOY A FULLY REDESIGNED MULTIPLAYER MODE
Forge your own gameplay profile with an improved loadout system & over 20,000 weapon arrangements!
A new specialization system with redesigned skills.
Lead your character to the top of the leaderboards with a new ranking system!

Modern Combat 4: Zero Hour is optimized for the 4-inch Retina display on iPhone 5

Find all the information for Modern Combat 4: Zero Hour on http://www.modern-combat.net.
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Visit our official site at http://www.gameloft.com
Follow us on Twitter at http://glft.co/GameloftonTwitter or like us on Facebook at http://facebook.com/Gameloft to get more info about all our upcoming titles.
Check out our videos and game trailers on http://www.youtube.com/Gameloft
Discover our blog at http://glft.co/Gameloft_Official_Blog for the inside scoop on everything Gameloft.

Certain apps allow you to purchase virtual items within the app and may contain third party advertisements that may redirect you to a third party site.
12-05-2012, 08:31 PM
Quote:
Originally Posted by georaldc View Post
To trick people into buying their games hahaha.

But seriously, its called bullshots and the sad reality is that a lot of other developers do it as well.
Basically, your iPad cannot run this game at the same resolution as them. They just have to crank the settings way up, max the resolution and AA, and make a screenshot. They also use a PC.

Every developer does this.
12-05-2012, 08:31 PM
Joined: Aug 2012
Location: Earth
Posts: 1,410
Quote:
Originally Posted by bramblett05 View Post
Why are the pics gameloft shows are wayyyyyy different then what people actually playing the game?
Hah, lesson learnt = don't buy Gameloft's BS all the time. They overhype every game of theirs!

Also, I remember when some people posted the impressions from the Android version in the upcoming thread, everyone starting saying Android was crap and it sucked bla bla bla.

Seriously, looking at the iPad 3/4 and seeing the pics at native resolution hurts my eyes. No friggin AA?

12-05-2012, 08:32 PM
Joined: Aug 2012
Location: Earth
Posts: 1,410
Quote:
Originally Posted by georaldc View Post
To trick people into buying their games hahaha.

But seriously, its called bullshots and the sad reality is that a lot of other developers do it as well.
Some devs like Madfinger and Vector Unit who hv been churning out high quality games graphics wise don't do these BS. And well, they don't need to because the game look so good anyways, no tricks are needed!
12-05-2012, 08:32 PM
Bullshots...lmfao

Regardless, it's still a game with pretty good graphics.

Don't really care as long as the gameplay holds up.
12-05-2012, 08:33 PM
Joined: May 2012
Location: USA
Posts: 6,691
The game does look good. I'm perfectly happy with more it looks now, and seeing as how the framerate is supposed to be rock-solid, I'm very pleased with the final product.

Edit: and seriously people, considering that consoles don't even crank out full 720p most of the time but upscale from ~500p, it looks great.

Last edited by JBRUU; 12-05-2012 at 08:36 PM.
12-05-2012, 08:35 PM
Gameloft really gotta hire new art director.. I don't give much shits about environment because its on mobile phone.. But why can't they change damm designs for the hands? Looks soo weird just like mc3
But gun designs are a lot better than mc3. So as the iron sight, which I love it so much. I hated iron sights in mc3
12-05-2012, 08:35 PM
Joined: Aug 2012
Location: Earth
Posts: 1,410
Quote:
Originally Posted by Jinathin_x_X View Post
Yeah that's probably biggest problem with mc4. Big maps are kinda boring with 12 people
Sigh....small maps and people complain, yet these complaints persist even with huge maps.

Seriously, correct me if I'm wrong, but isn't 12 player MP a standard on even console and PC?
12-05-2012, 08:37 PM
Joined: May 2012
Location: USA
Posts: 6,691
Quote:
Originally Posted by defred34 View Post
Sigh....small maps and people complain, yet these complaints persist even with huge maps.

Seriously, correct me if I'm wrong, but isn't 12 player MP a standard on even console and PC?
No. 18 player is usually the minimum in competitive FPSs. BF3 can have 60+ players in one game.
12-05-2012, 08:49 PM
Quote:
Originally Posted by JBRUU View Post
The game does look good. I'm perfectly happy with more it looks now, and seeing as how the framerate is supposed to be rock-solid, I'm very pleased with the final product.

Edit: and seriously people, considering that consoles don't even crank out full 720p most of the time but upscale from ~500p, it looks great.
And still the overall visual quality of these console games is much much better than your typical gameloft software. The problem with gameloft games is they feel lifeless. They just fill your screen up with the latest shebang effects used in games today and don't really seem to care if it all looks good together.

I can imagine how they go about planning their games. "See that depth of field effect in game X? Let's add that in!". "Oohh, battlefield 3's lens flare, light blinding effect looks cool, let's put that in our game as well". "Ragdolls physics seem to be the thing nowadays, let's dial ours up above the norm so people will notice!"
12-05-2012, 08:49 PM
Joined: May 2012
Location: USA
Posts: 6,691
Quote:
Originally Posted by georaldc View Post
And still the overall visual quality of these console games is much much better than your typical gameloft software. The problem with gameloft games is they feel lifeless. They just fill your screen up with the latest shebang effects used in games today and don't really seem to care if it all looks good together.

I can imagine how they go about planning their games. "See that depth of field effect in game X? Let's add that in!". "Oohh, battlefield 3's lens flare, light blinding effect looks cool, let's put that in our game as well". "Ragdolls physics seem to be the thing nowadays, let's dial ours up above the norm so people will notice!"
Have you played the game or CoD?

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