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#11
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Quote:
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#12
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I think it's the difference between being able to download something on impulse or having to do it when a person really thinks about it. In most cases you'll probably only get one chance to get that impulse buyer. That's worth something.
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#13
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I think you're right Rainer. If a 3G download failed due to being over the size limit then a lot of users will still be on 3G when they return home. I noticed this on my daughter's phone even though I had setup wifi for her when she first had the phone. Her reply was along the lines of "I dunno".
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#14
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Just had a look at Pickpawcket, 17.5mb, thats quite the drop from 100mb+ lol!
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#15
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Quote:
Edit to add: We had exactly 1 complaint about the paintings no longer being full screen and 0 complaints about the lack of song selection... so the rest was obviously superfluous |
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#16
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Has anyone ever heard of an over 50mb non AAA title becoming successful? Unfortunately, there's no way my upcoming game will be under 50.
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#17
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#18
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Good point!
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#19
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Yeah, I'm pretty curious. At any rate, when my game comes out in a couple months, I'll share the good or bad news.
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#20
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funny how this topic keeps coming up. Except at first I think it was 10MB.
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