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Forgotten Memories - A psychological survival horror

12-04-2012, 07:07 PM
Joined: Nov 2012
Posts: 325
Anything new on that one? Tato hasn't been here for a long time...
12-05-2012, 03:30 AM
Joined: Nov 2012
Posts: 1,208
i have two question:

how much will cost this game? 9.99$ or lower?

will this game suport iphone4 100%?

Game center ID: ip4weather
Upcoming horror games: The Apeiron Project Forgotten Memories In Fear I Trust Nowhere

12-05-2012, 03:31 AM
I believe it's going to cost $59.99
12-05-2012, 11:14 PM
Joined: May 2009
Location: Montréal
Posts: 2,177
Before being a daily programmer, I'm a community guy, I like to hang out here and see what people do with their mobile games (even if you don't see me posting) and would like to be part of their lives with this game. We want to share our progress but we can't simply share everything in detail otherwise when the game came out you already know it from start to finish (which is a bad idea).
Even if there's some people that criticizes our game without any real proof, I still love toucharcade forums and I'll keep coming with updates because this is my favorite mobile userbase.
And yes, the rendering part of our game is completely custom (well, almost everything is custom). We work privately with Unity devs on alpha and beta phases (I've also got access to future non-alpha versions of Unity which I've signed an NDA for). We have custom editor tools to create quests, items, dialogues, etc. Our gameplay and interaction is smooth, organic and very hard to predict (that also adds quite a lot of re-playability values at the roots). We've developed a sort of survival horror framework. I called it FOG (which stands for Fear Oriented Gameplay), so prepare to be scared.
Forgotten Memories storyline really means something. It's deep, it's powerful but most of all, it have a real soul (something that modern game design have completely forgot). Forgotten Memories plot is tightly connected with real human history events. I can't say what it is right now but the plot have real values for all of you. I'm telling you, you will fall in love with, you'll never forget.

The Psychiatric Hospital featured in FM, is in fact Walker's gigantic Mansion that later became Walker's Asylum. You will feel at home!

I've scattered some WIP images for you guys.
More stuff soon.
Enjoy!
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12-05-2012, 11:16 PM
Joined: May 2009
Location: Montréal
Posts: 2,177
12-05-2012, 11:27 PM
Joined: Jan 2010
Location: egypt
Posts: 559
tato u gonna release the 3gs version along with the 4s and 5 version?
12-05-2012, 11:30 PM
Joined: Jun 2012
Posts: 46
@tato, it looks awesome keep up the good work!
12-06-2012, 12:10 AM
Joined: May 2009
Location: Bay area, CA
Posts: 2,387
Sounds awesome Tato! So did you guys write the story text or did you get a native English speaker to write it? Don't get me wrong - your English is really good, but occasional grammar/spelling mistakes can reduce the sense of immersion, which is obviously really important for a game like this.
12-06-2012, 12:21 AM
Joined: May 2009
Location: Montréal
Posts: 2,177
Quote:
Originally Posted by Artfoundry View Post
Sounds awesome Tato! So did you guys write the story text or did you get a native English speaker to write it? Don't get me wrong - your English is really good, but occasional grammar/spelling mistakes can reduce the sense of immersion, which is obviously really important for a game like this.
The story is written by us but corrected, revised and translated by a tiers studio (specialized in all kind of gaming translation). Also, there's Apple that is double-checking all that stuff with us.
So don't worry.
12-06-2012, 02:32 AM
Joined: Jul 2011
Location: San Jose, CA
Posts: 385
Great! How did you guys fund this project? Did you get VC funding? Or self-funded? Or did you use something like kickstarter?