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#11
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I'm going to be trying the PrMac FREE one this weekend, I'll post something in here on the outcome.
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#12
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Good luck with your game.
I must admit in your app description i wouldnt mention it was created by a 15 year old. Its only because its turned into a bit of 'boy who cried wolf' now as i've seen quite a few apps the last year who were created by a boy of 15, a boy of 12, a boy of 10 etc and they always have to mention their age in the description. I personally think 'some' are fake and they just put that to get more sales. NOT in your case dont get me wrong but i get the impression on 'some' of these games that they put that so people think 'ahhhh great a 15 year old kid code that, better be kind....' about the game. When i buy a game personally i dont care if its coded by an 80 year old or a 15 year old, i just want a good game. I do agree you should go to the local newspaper as they normally love stories like that but in the tough world of apps on the app store i wouldnt personally mention your age. |
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#13
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#14
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I'm mainly pushing the 15-year-old thing in marketing because that's the only way I can get noticed in a really crowded market. Thanks for the help though - it's really helpful
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#15
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Thanks everyone that posted on this thread, Save Gloop is available now on the App Store - please download it if you can. Your support is much appreciated. Thank you.
iTunes link: http://itunes.apple.com/us/app/save-gloop!/id575122594?ls=1&mt=8 |
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#16
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I'm still doing a bit more research for this. Been trying Prmac on different times/different days etc. Currently having a go with Facebook Ads to see what difference they make / how useful as a marketing tool.
I think my games are quite niche but the results may be useful. Anyway, not forgot about this. |
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#17
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You can use these resources to - post on every single iPhone gaming forum you can find - hit up every gaming journalist/website you can - find a way to get your local press (school newsletter, newspaper, local TV news) to cover you - hit up people at school, on the same sports teams/clubs, friends, family to try it, after all "It's only a buck!" - collaborate with other developers to cross promote each others games For the type of game it is and the monetization model you have, you should NOT be spending real money on advertising. You won't get the return you need. Good luck! |
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#18
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Cheers. |
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#19
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I just want to say that your app looks great, awesome work
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#20
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thats a great app!
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