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12-10-2012, 06:24 AM
#21
Game Impressions


Besides the missing InGame Tutorial that teach us how to set up an Car perfect during an Race and how the different Settings are effecting the Car I like it. What I would like to see in the Game would be an Editor where I can rename the different Teams and their Driver.
12-12-2012, 05:41 AM
#22
Can we have cars not clipping in the future, i'd like to see them actually race around each other and crash etc.

http://sigs.enjin.com/sig-bf3/aeeb2bbe61a40f08.png

BETAs: Save the Monster The Sandbox
12-12-2012, 06:25 AM
#23
Quote:
Originally Posted by trundley View Post
Can we have cars not clipping in the future, i'd like to see them actually race around each other and crash etc.
I don't know a lot about programming first hand, but I'd venture to guess that would be beyond the scope of this project. The races would also probably need to run for 50 laps plus to convey a similar impact of your decision making.
12-20-2012, 10:35 PM
#24
Joined: Mar 2010
Location: Washington D.C.
Posts: 3,167
The unique game mechanic makes for intriguing races. However, without a tutorial highlighting the pros and cons explaining the benefits of the various attributes, a helping of patience and trial and error are needed in good measure.
12-29-2012, 07:09 AM
#25
Grand Prix Builder is now free for a limited time! (There is no IAP)


Last edited by Rogue Wave; 12-29-2012 at 07:15 AM.
12-29-2012, 07:40 AM
#26
Downloaded. No idea how to play. Grand prix builder needs an interactive tutorial.