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  #1  
Old 12-11-2012, 01:02 AM
defred34 defred34 is offline
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Default Midnight Star [Unreal Engine/Shooter] by Industrial Toys

Set 120 years into our future, Morning Star takes players aboard the MSRV-Joplin, a research vessel newly outfitted with military weaponry to explore a mysterious signal coming from within our Solar System. When inevitable disaster strikes, they’re transported across the cosmos to take part in an epic war that is not their own to undo a bunch of awfulness that goes down.


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Quick details: Sci-fi shooter, UE3, Spring 2013.

Website: http://www.morningstargame.com

Last edited by defred34; 12-11-2012 at 10:01 AM..
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  #2  
Old 12-11-2012, 02:34 AM
thewzrd thewzrd is offline
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Dev here-- the press release went out in the UK a little early, sorry! The site will go live at 5a PT/1P GMT, so please check back (you're probably seeing it password protected right now). Teaser trailer, screens, etc.

Anxious to hear your feedback...
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  #3  
Old 12-11-2012, 02:43 AM
defred34 defred34 is offline
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Quote:
Originally Posted by thewzrd View Post
Dev here-- the press release went out in the UK a little early, sorry! The site will go live at 5a PT/1P GMT, so please check back (you're probably seeing it password protected right now). Teaser trailer, screens, etc.

Anxious to hear your feedback...
That is great! Even better to have you here. To be frank, I liked your Facebook page right from day one, and have been following the development closely. Will update the original post with screens and teaser video. If you have anything else to share with us (pricing, content, controls, story) please do!
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  #4  
Old 12-11-2012, 02:50 AM
thewzrd thewzrd is offline
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Very much appreciate that. We've been chomping at the bit to share. We have some details that will hit with the site launch, but I'll be here for discussion right after (I gotta catch some zzzz's - we're in LA and tomorrow's going to be crazy. I'd really like to get reactions from you then and talk through what we're trying to do. If you're following us on Facebook, you've seen that part of what we want to do is incorporate feedback AS we develop rather than afterward.

See you in a few hours!
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  #5  
Old 12-11-2012, 08:43 AM
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killercow killercow is offline
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Is it on rails ? The trailer makes it look like it is.

Last edited by killercow; 12-11-2012 at 08:46 AM..
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  #6  
Old 12-11-2012, 09:27 AM
Singer Singer is offline
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More about game and new screens in hir: http://www.idow.ru/upcoming-ios/651-...ning-star.html
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  #7  
Old 12-11-2012, 09:46 AM
defred34 defred34 is offline
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If this turns out to be on rails, it'd be a bummer. Let's just wait for confirmation from their rep who should be back here soon.
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  #8  
Old 12-11-2012, 10:34 AM
Primoz Primoz is offline
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If this is on rails then I've got a plan:
1. Puke in a box
2. Film it
3. Put the video on YouTube
4. Send the box to the developers

I'll be really disappointed if it's on rails. I hate seeing how all the artist's and developer's skills and work are going to waste in rail shooters.
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  #9  
Old 12-11-2012, 11:56 AM
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killercow killercow is offline
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Quote:
Originally Posted by Primoz View Post
If this is on rails then I've got a plan:
1. Puke in a box
2. Film it
3. Put the video on YouTube
4. Send the box to the developers

I'll be really disappointed if it's on rails. I hate seeing how all the artist's and developer's skills and work are going to waste in rail shooters.
There was an interview from the devs on a website, they said that you won't see any virtual joystick but a new way to control the game that's better... Seems similar to what the Drowning is trying to do. There's also multiplayer.
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  #10  
Old 12-11-2012, 12:10 PM
defred34 defred34 is offline
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Quote:
Originally Posted by killercow View Post
There was an interview from the devs on a website, they said that you won't see any virtual joystick but a new way to control the game that's better... Seems similar to what the Drowning is trying to do. There's also multiplayer.
WHat I am really buffed up about is, don't you think virtual controllers in shooter such as Shadowgun (the original game) are OK? In recent games, devs have over-complicated them with lots of other elements that may scare away the casual gamer (like Deadzone), but SHadowgun really shows that virtual sticks work for touchscreen shooter. Yes, there is maybe one hours worth of learning curve, but then you're good to go.
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