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  #1931  
Old 12-11-2012, 03:24 PM
corvo attono corvo attono is offline
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Originally Posted by Primoz View Post
Lmao. Isn't this connected with the iTunes account you're currently logged in? Can't you just make a new iTunes account and login with it on the iPad?
yes it is but they installed a profile to make the restrictions on our ipads.
and i dont want to get in trouble so i cant delete the profile
  #1932  
Old 12-11-2012, 03:58 PM
gamecomposer gamecomposer is offline
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Thanks! I am glad you like it. Tell your friends, and tell your friends to tell their friends. With any luck and a few degrees of separation we can tell everyone in the world!!! (Especially tell your friends that makes games and films haha)
  #1933  
Old 12-11-2012, 04:16 PM
curtisrshideler curtisrshideler is offline
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Default Music for other projects

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Originally Posted by gamecomposer View Post
Thanks! I am glad you like it. Tell your friends, and tell your friends to tell their friends. With any luck and a few degrees of separation we can tell everyone in the world!!! (Especially tell your friends that makes games and films haha)
Yeah, love the soundtrack.

I actually make videos/short films for a living and often am licensing music or having it composed. Do you have a website for licensing or a way to discuss composing for projects?

Thanks,
  #1934  
Old 12-11-2012, 04:17 PM
gamecomposer gamecomposer is offline
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Quote:
Originally Posted by curtisrshideler View Post
Yeah, love the soundtrack.

I actually make videos/short films for a living and often am licensing music or having it composed. Do you have a website for licensing or a way to discuss composing for projects?

Thanks,
Sure, shoot me an email at seanbeeson@seanbeeson.com

I do have a website (www.seanbeeson.com) with stuff for licensing but not all of it is available for licensing and most of it is just reel stuff.
  #1935  
Old 12-11-2012, 07:24 PM
squarezero squarezero is offline
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Originally Posted by Amenbrother View Post
Anyone know?
Sorry I couldn't answer earlier -- work has been kind of crazy.

There is a wide range of weapons, both melee and ranged, including swords, maces, hammers, axes, bows, crossbows, and blunderbusses (an early gun, but here it's magical). Each weapon category involves a different skill that grows in potential when you level up and in actuality as you use it. For example, at level 6 you could potentially have a 40 skill in swords, but you can only get there either by using the weapon or paying someone to train you. As you level up you can also build your melee and ranged skills separately (as well as other combat skills like blocking and balance -- you can actually be knocked down by opponents).

As far as I can tell, however, there are no two-handed weapons -- Josh, please correct me if that's not the case. There's also no dual wielding.
  #1936  
Old 12-11-2012, 07:40 PM
Amenbrother Amenbrother is offline
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Quote:
Originally Posted by squarezero View Post
Sorry I couldn't answer earlier -- work has been kind of crazy.

There is a wide range of weapons, both melee and ranged, including swords, maces, hammers, axes, bows, crossbows, and blunderbusses (an early gun, but here it's magical). Each weapon category involves a different skill that grows in potential when you level up and in actuality as you use it. For example, at level 6 you could potentially have a 40 skill in swords, but you can only get there either by using the weapon or paying someone to train you. As you level up you can also build your melee and ranged skills separately (as well as other combat skills like blocking and balance -- you can actually be knocked down by opponents).

As far as I can tell, however, there are no two-handed weapons -- Josh, please correct me if that's not the case. There's also no dual wielding.
Wow ok thanks for the response!
  #1937  
Old 12-11-2012, 10:18 PM
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JoshCM JoshCM is offline
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Quote:
Originally Posted by squarezero View Post
Sorry I couldn't answer earlier -- work has been kind of crazy.

There is a wide range of weapons, both melee and ranged, including swords, maces, hammers, axes, bows, crossbows, and blunderbusses (an early gun, but here it's magical). Each weapon category involves a different skill that grows in potential when you level up and in actuality as you use it. For example, at level 6 you could potentially have a 40 skill in swords, but you can only get there either by using the weapon or paying someone to train you. As you level up you can also build your melee and ranged skills separately (as well as other combat skills like blocking and balance -- you can actually be knocked down by opponents).

As far as I can tell, however, there are no two-handed weapons -- Josh, please correct me if that's not the case. There's also no dual wielding.
no two handers, yet... doesn't mean never.
  #1938  
Old 12-11-2012, 10:50 PM
TakenXXDeadly TakenXXDeadly is offline
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Quote:
Originally Posted by squarezero View Post
Sorry I couldn't answer earlier -- work has been kind of crazy.

There is a wide range of weapons, both melee and ranged, including swords, maces, hammers, axes, bows, crossbows, and blunderbusses (an early gun, but here it's magical). Each weapon category involves a different skill that grows in potential when you level up and in actuality as you use it. For example, at level 6 you could potentially have a 40 skill in swords, but you can only get there either by using the weapon or paying someone to train you. As you level up you can also build your melee and ranged skills separately (as well as other combat skills like blocking and balance -- you can actually be knocked down by opponents).

As far as I can tell, however, there are no two-handed weapons -- Josh, please correct me if that's not the case. There's also no dual wielding.
Hmm, I remember the blunderbuss from Red dead redemption Undead nightmare.
  #1939  
Old 12-12-2012, 10:27 AM
trundley trundley is offline
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awesome, it comes out when i get off night shifts YEAH
  #1940  
Old 12-12-2012, 10:34 AM
trystero trystero is offline
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Never played original Ravensword. Really enjoyed Aralon, BUT... I always felt that the experience was a little "sparse". In other words, I always felt the weapons, items available were few and far between in terms of magic weapons or items better than those that can be bought in the stores. In the city, there were people walking around, but the population always seemed light....

How will RS2 compare in terms of items ( magic and otherwise ) and general "fullness" of the world?

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