App description: GamesRadar named it "One of the Top Ten iOS games for November 2012!"
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Slide to Play calls it a "Must Have" game
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"Gorgeous presentation; fun; accessible gameplay; lots of levels" 4/4 Stars.
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And how about from the fine folks at Apptudes?
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"For those that enjoy the tower defense and road defense genre, March on Oz is a welcome addition to the fold. With an emphasis on graphics, music and storyline, and well-balanced RTS, March on Oz is definitely worth checking out." 4 Stars.
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March On Oz is a RTS-style Road Defense game with more than a few twists. Combine action and strategy to defend the road of yellow bricks, defeat the N.O.M.E.S., and rescue Princess Ozma from the evil magic of RuggeDoh! and the Evil Alliance! Create your own adventurers with our "Adventurer Creator" and meet dozens of colorful characters as you journey through a very small part of the vast Worlds of Oz.

Lovingly crafted 3D graphics, effects, and animations bring this unique vision of L. Frank Baum's Oz to life. With over 50 levels and mini-games, adventurer creator, full musical score and sound effects, and dozens of achievements, March On Oz is sure to enchant and challenge you!

THE RETINA DISPLAY NEVER LOOKED BETTER
As you journey through three varied landscapes full of pink waterfalls, hot pool wading walls of fire and snowy landscapes you will have to fight for every bit of road in order to beat back the N.O.M.E. invasion and save Princess Ozma. No Flash or 2D graphics here, the N.O.M.E.S and Ozians have been fully rendered and animated in 3D along with great looking visual effects and animations. Our N.O.M.E.S. are not some cardboard-style bad guys, these little fellows are so much more than that! Keep your eyes on the road because you never know what is going to happen next with them.

THREE LEVELS OF DIFFICULTY
Try to overcome easy, normal, and hard settings with each level of difficulty having been built to ensure a different playing experience. Challenging and Superstar levels coming soon with even more N.O.M.E.S. and Ozians!

N.O.M.E.S, N.O.M.E.S. AND MORE N.O.M.E.S.
Tired of bashing knights, killing zombies and other assorted traditional bad guys? See what our N.O.M.E.S. can do to brighten your day! We have skiing N.O.M.E.S., flying N.O.M.E.S., N.O.M.E.S. that can crush you with a single step and the irrepressible Happy Chainsaw and so many more. Towers are fun but N.O.M.E.S. and Ozians are so much more challenging and watch out for Big Foot N.O.M.E., he really does tower over you!

MINI-GAMES
More than a dozen mini-games and many more to come! Try your luck against the N.O.M.E. invaders or capture flying angel food cake before it disappears or try to survive the waves of N.O.M.E.S. in Where Monkeys Dare!

COMING SOON!
More N.O.M.E.S., more Ozians, more levels and more levels of difficulty as well. And best of all, for owners of the paid version of March On Oz, these updates will be free of charge!

Come join the march and rescue Princess Ozma before RuggeDoh and the Evil Alliance can consolidate their hold on Oz and turn it into a place where only evil reigns supreme!

-- For owners of the iPad2 and newer iPads only--

CSE_Dave's comments:

After a very big year, we're thrilled that March on Oz is finally out for everyone with an iPad to play! We have been anticipating this day for a while, and we are very excited to finally let players get their hands on it!



Official Release Trailer:

Follow Us:
March On Oz Website
Youtube Channel
Facebook
Twitter
12-07-2012, 09:21 AM
Quote:
Originally Posted by tabs View Post
Is it safe to assume a better level selection feature will also be available with update 1.1?
Yes, along with a lot of other stuff.

Quote:
Originally Posted by P0tent1al View Post
I was looking at this, liking what I saw and I can't express enough joy at a developer who hasn't implemented IAP within their title... No game with IAP holds my attention for any length of time, I want to buy a game and enjoy it and progress without consider if I want to spend more to proceed.

Downloading now... And like Zedd2011 said "thank you" and I hope it proves to be very successful for you
You're welcome! And we feel the same way when it comes to offering a paid game without iAP. I'd rather offer a free+ version and a fully paid (no iAP) version simultaneously so that people don't have to worry about the game being a "quarter sucker" (to use the old arcade game parlance) and/or the developer constantly reminding the player why he *must* buy iAP. That way the people who are willing to buy the full version upfront can get the full version without worrying about when the next "Upgrade/Buy" moment is going to hit them. For the people who want to "try before they buy it" can do so with the free version and then either choose to buy the paid version or buy things for their free version. The fully paid version will always be the most economical though if you like the game since we want to thank the players who buy it whole.

Thanks for your interest in our game, we hope you are enjoying it.

Mark
12-09-2012, 03:45 AM
Joined: Feb 2009
Location: Philippines
Posts: 752
Quote:
Originally Posted by CSE_MJ View Post
Yes, along with a lot of other stuff.



You're welcome! And we feel the same way when it comes to offering a paid game without iAP. I'd rather offer a free+ version and a fully paid (no iAP) version simultaneously so that people don't have to worry about the game being a "quarter sucker" (to use the old arcade game parlance) and/or the developer constantly reminding the player why he *must* buy iAP. That way the people who are willing to buy the full version upfront can get the full version without worrying about when the next "Upgrade/Buy" moment is going to hit them. For the people who want to "try before they buy it" can do so with the free version and then either choose to buy the paid version or buy things for their free version. The fully paid version will always be the most economical though if you like the game since we want to thank the players who buy it whole.

Thanks for your interest in our game, we hope you are enjoying it.

Mark
Great! Had to skip (3 stars) some of the maps. Would love if i can go back and try to perfect them.

12-09-2012, 09:51 AM
Joined: Feb 2009
Location: United Kingdom
Posts: 327
Quote:
Originally Posted by CSE_MJ View Post
Yes, along with a lot of other stuff.



You're welcome! And we feel the same way when it comes to offering a paid game without iAP. I'd rather offer a free+ version and a fully paid (no iAP) version simultaneously so that people don't have to worry about the game being a "quarter sucker" (to use the old arcade game parlance) and/or the developer constantly reminding the player why he *must* buy iAP. That way the people who are willing to buy the full version upfront can get the full version without worrying about when the next "Upgrade/Buy" moment is going to hit them. For the people who want to "try before they buy it" can do so with the free version and then either choose to buy the paid version or buy things for their free version. The fully paid version will always be the most economical though if you like the game since we want to thank the players who buy it whole.

Thanks for your interest in our game, we hope you are enjoying it.

Mark
I'm loving it, I understand why this wont run on a iPad 1, very graphically intensive so I am even more pleased that I upgraded to the iPad fourth generation. It runs super smooth and I for one am a big fan of the trial and buy approach. IAP is the death of gameplay

Great work!
12-12-2012, 02:48 PM
Hey everybody! Seeing as you just cant get enough of mark, he did an interview on The TouchArcade Show if you want to check it out!

Software Engineer - City State Entertainment
Check out our games: March on Oz!
12-12-2012, 05:05 PM
Will you be adding Game Center?

Game Centre, Openfeint, Crystal, Gameloft Live and PSN ID: Smallville2106
12-12-2012, 05:34 PM
Joined: Feb 2009
Location: Philippines
Posts: 752
Quote:
Originally Posted by CSE_Patrick View Post
Hey everybody! Seeing as you just cant get enough of mark, he did an interview on The TouchArcade Show if you want to check it out!
Nice to see TA finally giving MoO some attention and publicity.
12-12-2012, 06:00 PM
Quote:
Originally Posted by pavarotti2007 View Post
Will you be adding Game Center?
We've been focusing on it the last couple of days. We will probably have the first stage of its implementation in 1.1 (no leaderboards) and have a fuller implementation in 1.2 or 1.11. Right now 1.1 is moving along very nicely.

Quote:
Originally Posted by tabs View Post
Nice to see TA finally giving MoO some attention and publicity.
We really appreciate it though. CSE is not a major player on the mobile/tablet stage yet and with all the other great games coming out for the holiday season, they and other sites have a lot to cover. I'm patient and over the next few months MoO is going to evolve so much that I wouldn't mind getting more coverage next year rather than this year. If you look at the my history and the history of my former studio, Mythic Entertainment, we were always "under the radar" until Dark Age of Camelot was a hit. I hope it will be the same way now.

As always, thanks for your interest and as I said in the interview, we won't disappoint you with our efforts.

Mark
12-12-2012, 06:15 PM
Joined: Feb 2009
Location: Philippines
Posts: 752
Quote:
Originally Posted by CSE_MJ View Post
We've been focusing on it the last couple of days. We will probably have the first stage of its implementation in 1.1 (no leaderboards) and have a fuller implementation in 1.2 or 1.11. Right now 1.1 is moving along very nicely.


We really appreciate it though. CSE is not a major player on the mobile/tablet stage yet and with all the other great games coming out for the holiday season, they and other sites have a lot to cover. I'm patient and over the next few months MoO is going to evolve so much that I wouldn't mind getting more coverage next year rather than this year. If you look at the my history and the history of my former studio, Mythic Entertainment, we were always "under the radar" until Dark Age of Camelot was a hit. I hope it will be the same way now.

As always, thanks for your interest and as I said in the interview, we won't disappoint you with our efforts.

Mark
Im sure you wont.

I downloaded the podcast already, and will listen to it on my way home from work. Nice to see GC will be implemented soon too. Im on my last chapter now, and hope to see the improved stage selection so i can perfect all maps. But please do take your time. I sure hate playing a game/update so rushed that it doesn't even work. More power to you guys and good luck. As Ive said, CSE will always have my support.
12-12-2012, 06:49 PM
Quote:
Originally Posted by tabs View Post
Im sure you wont.

I downloaded the podcast already, and will listen to it on my way home from work. Nice to see GC will be implemented soon too. Im on my last chapter now, and hope to see the improved stage selection so i can perfect all maps. But please do take your time. I sure hate playing a game/update so rushed that it doesn't even work. More power to you guys and good luck. As Ive said, CSE will always have my support.
Thanks, really appreciate it. I'm sure we will screw up something at some point but we will make it right when we do so. I'm really looking forward to the 1.2 update, so much very cool stuff.

Mark
12-12-2012, 09:07 PM
Quote:
Originally Posted by redribbon View Post
how can i missed this great game? insta "late" buy for me. ill spread a good word to my friends if the game really as good as how it looks. hope you guys doing well this xmas season.
Thanks for considering us. As to how you missed it, easily, we didn't do a lot of marketing around its release. We are planning on doing more as the game evolves and word of mouth spreads. As an independent, non-VC backed studio, we didn't want to spend our marketing budget too quickly. As we get closer to the 1.2 release, we are planning on doing more.

I do hope you like the game and if you have any questions/suggestions/etc., please feel free to post here or send us feedback through the game. We want to make MoO the best game it can be so feedback is always welcome.

Mark

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