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#1
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#2
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Love the looks of this, and I'm grabbing it now, but is close to half of the screen really taken up by the controls?
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#3
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Quote:
Thanks for the support! The UI was designed to give the controls and combo field a large influence, as that is what the player will be trying to conquer most of the game. It's hard to explain why just by looking at screenshots, but if we had a much smaller area designated for controls and the combo field, the player might have issues executing successful combos. |
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#4
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Also just realized the app was accidentally posted to the "Books" category on the App Store
![]() All this time for development and our initial exposure goes out the window from a submission error. Hah...hah. |
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#5
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How do you manage to put it into books category ? Anyway this will be the most interesting book app
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#6
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#7
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Aw man, you quit right before the boss and missed the final battle and backstory, lol! Kinda spoiler anyway.
Nice vid! Last edited by bunthius; 12-13-2012 at 11:48 PM.. |
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#8
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Was really hoping this was actually a 'typical' fighting game... =o/
Oh well... guess it's back to KOF. |
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#9
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Quote:
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#10
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v1.1 just got approved, it includes some quick fixes and also the App store category is now under games.
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