Originally Posted by TicTac
Sadly I have to agree with this. There is no sense of progression at all, I mean look at games like Jetpack Joyride that despite having the same old levels over and over again it's still fun to pick up and play every time (and satisfying to level up!). I think what Minigore lacks is they failed to give players a feeling of accomplishment.
Another thing it lacks is the upgrades don't seem to feel powerful at all. I don't feel like I'm more powerful when I upgrade 1 level to my shotgun. In essense the progression of upgrades is either too slow or the upgrades are too weak to allow players to feel powerful.
The game needs to be tweaked and I'm sure Mountain Sheep realizes this, especially in the weapon drops, upgrades, etc. But personally, I am having fun picking this up every time I play it. I don't need leaderboards or high scores or a 'need to achieve' something. I just want solid mechanics, good weapons, nice graphics and sound and an addictive fun factor. Check, check, check and check.