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12-15-2012, 11:16 PM
#11
Game Impressions

12-16-2012, 04:27 AM
#12
Joined: Jul 2012
Posts: 5
Such a great game. Wonder why it's free? Would have been happy to throw them a dollar.

12-16-2012, 07:51 AM
#13
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,308
Quote:
Originally Posted by bemusedbear View Post
This game is amazing and addictive. Amazing soundtrack. Easy to pick up gameplay that becomes more complex as you unlock more ship options.

You could call it a 4x lite because it definetly has the explore expand exploit exterminate. But simplified for portable play. Resource gathering and production is consolidated into a single mobile unit (but later in the game your mother ship can be in more than one place at once with the use of warp gates). You are also limited to 3 moves a turn which adds some tough decisions to the grand strategy.

The actual battles are a lane RTS where you deploy your various ships in one of five lanes. Each ship type is on a timer a la PvZ. At first you only have 3 ship types that are in a rock paper scissors interaction. But more ship types can be unlocked that break out of this chain.

The visual style, sound effects, and interface are all well polished. But the real standout is the soundtrack - it's worth playing just for the soundtrack. Haunting and epic. Reminds me of inception a bit.
Yeah...haven't played it yesterday, but what got me to check out the description in the appstore on my iphone (I'm on 5.1.1, so I can still browse releases by date/time) was the icon...after seeing the graphic style, I immediatly DL'ed it to my PC (you never know when a game starts out free for less than a day before going paid).
12-16-2012, 07:52 AM
#14
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,308
Quote:
Originally Posted by tops2 View Post
^
Yeah..I'm not a big 4x person but I see some simplified signs of it. You explore and gather resources (using a simplified system). You build different types of ships and can split up your fleet. The combat feels like these "castle defense" games (like Lengendary Wars) with multiple lanes.

There's more ships and other things to unlock via in game credits you earn, whether you win or lose. There's no IAP at all, even for the normal shortcut impatient variety. For me, the best thing is each game is so short (5-10 minutes for my games) that I don't mind losing and not feel like having "wasted" a bunch of time.

The only thing I wish is a fast forward button on the battle screen, especially when I know I'm going to lose. Otherwise..fun game! I'm not a big fan of 4x games, but this is one of the few that I really enjoy and want to try another game after I Irish the current one, win or lose. Especially for a free game, no reason not to give it a try! :-)
Strange. It's free...no advertisements or iaps? Gotta watch out before updating.
12-16-2012, 07:55 AM
#15
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,308
Watched about 7 seconds of Sanuku's vid. The opening music...it's freaking great. Sounds like something from a major commercial release.
12-16-2012, 07:57 AM
#16
Quote:
Originally Posted by Greyskull View Post
Watched about 7 seconds of Sanuku's vid. The opening music...it's freaking great. Sounds like something from a major commercial release.
Well it is on PC and apparently this a quicker version of it.but this is a great game
12-16-2012, 11:14 AM
#17
Joined: Sep 2010
Location: UK
Posts: 1,201
Quote:
Originally Posted by tops2 View Post
The only thing I wish is a fast forward button on the battle screen, especially when I know I'm going to lose.
If you know you're going it lose, there's a surrender option on the pause menu.

Do bigger planets generate more resources? What about the large white planet, there seems to be one per map? I think it mentioned something about the size of planets in the tutorial, but I don't remember...
12-16-2012, 11:22 AM
#18
Joined: Jan 2011
Posts: 1,922
Quote:
Originally Posted by HLW View Post
If you know you're going it lose, there's a surrender option on the pause menu.

Do bigger planets generate more resources? What about the large white planet, there seems to be one per map? I think it mentioned something about the size of planets in the tutorial, but I don't remember...
Lol..yeah.. But the time for the animation when I surrender with my mother ship feels like it takes forever... ;-)

Not sure if size of planets makes a difference. So far, if I need resources, I try to park my mother ship on a planet with a bunch of planets connected to it. I think I should start to learn to park my mother ship, farm resources, build a new fleet of ships and split the fleet to use the new ships to explore.
12-16-2012, 12:29 PM
#19
I'm liking this a lot
It's simple but not simplicistic
I think it deserves to be paid for
Add Retina support ( i think it doesn't have it, edges are blurry), and i wouldn't mind supporting with money
12-16-2012, 12:40 PM
#20
Joined: Dec 2012
Posts: 1
Quote:
Originally Posted by HLW View Post
If you know you're going it lose, there's a surrender option on the pause menu.

Do bigger planets generate more resources? What about the large white planet, there seems to be one per map? I think it mentioned something about the size of planets in the tutorial, but I don't remember...
The large white planet is actually a sun. The sun is a good thing to have for resources. Plus, if you get into a battle while on the sun you'll always battle on a sun battleground