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  #141  
Old 03-05-2013, 01:58 PM
syntheticvoid syntheticvoid is offline
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I don't think I've said this yet - but I LOVE you guys for supporting the iPhone 5's widescreen. I really REALLY hope you guys can add more content... even if it is IAP/DLC, I'd totally feel alright coughing up a couple more bucks (well... more than a "couple" actually, as I've said before...) for new Eufloria gameplay.

Anyway, thanks so much for updating for the widescreen. It's great playing on my phone without boarders on the edges... and this is one of only a few of my favorite iOS games that have been updated for the new hardware... so it means a lot to me.
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  #142  
Old 03-05-2013, 03:54 PM
sillytuna sillytuna is offline
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Thanks

We are going to look at adding a new story mode in the summer
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  #143  
Old 05-20-2014, 08:47 PM
syntheticvoid syntheticvoid is offline
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Ooooo this just got an update !!!

How's the story mode comin along?
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  #144  
Old 05-20-2014, 08:53 PM
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ColeDaddy ColeDaddy is offline
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Quote:
Originally Posted by sillytuna View Post
Thanks

We are going to look at adding a new story mode in the summer
Finally, one of my favorite games of all time getting a much needed update!

Last edited by ColeDaddy; 05-20-2014 at 09:49 PM..
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  #145  
Old 05-21-2014, 04:09 AM
sillytuna sillytuna is offline
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Sorry to disappoint, this is a bug fix for more recent devices which had a problem in Dark Matter mode. Everything else got delayed due to our Eufloria Adventures prototype taking a lot longer than hoped so plans have had to be rethought somewhat.

We're currently talking over Eufloria's future - no decisions made yet. I'd love to do a sequel but it's a decision for Rudolf Kremers and he has about a million projects on the go. If you more be sure to say so and I'll tell him when I see him next week!

At this point if we do more with Eufloria it really needs to be in a fresh code base and with a fresh mind. From a creative and technical point of view it's tough returning to something from a few years ago as we all have other ideas to make, so our preference is to move those ideas into a sequel. I've already rewritten all the graphics code to be more flexible (see E A screenshots) and completely moddable.

Sequel wise, I know some people want to see on-line multiplayer but it's not the easiest thing to do with Eufloria (to say the least - and we'd be on multiple platforms) and I'd have to code that as well as whatever other game changes we do - I only have so much time unfortunately! I'd like to add an editor though so people can create their own levels and share them if we can find a way to do that.

I'd like the core game to stay the same but add some more game modes for both faster and more relaxed/gardening style play, fix the way the beacon trees work (so they act as relays), add a little more variation, an editor...

Other ideas?

EDIT: Anyone is welcome to contact us about being a tester so they can have a sequel free in return for feedback I'll post up at the time. Should Eufloria Adventures make it to iOS it'll be the same deal. It runs on iPhone 4+ and iPad 2+ but we need to find a solution to the control system on touch devices that works, as well as do some further dev on the game. Video at https://www.youtube.com/watch?v=Xplhu1tHU8s

Last edited by sillytuna; 05-21-2014 at 04:12 AM..
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