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#151
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Newest icon - more focused than the last one... thoughts?
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#152
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i still think a rat head sticking out would be better, but this'll do in a pinch
![]() (that poor guy must've had a good dental plan) |
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#153
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#154
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#155
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Thanks
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We do have 2 version actually (empty helmet vs skull in helmet) - but the skull is actually kind of important bc the undead is the primary enemy that you'll be fighting.
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#156
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I'm looking forward to this! Looks like a lot of fun and I like the concept of the game
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#157
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Despite being a big zombie and horror movie fan I don't like the skull because it seems too strong\gory. Keep in mind that althoug dismembered body parts are great, it's important that there be a build up or it just comes across as over the top. The colors of the new icon are much nicer and work better as an iOS icon but the skull strikes me as very off. It looks awkwardly not dead but not alive; maybe it's the angle of tilt because physics wise I'm sure a dismembered head would not land on it's neck (so it looks more alive than dead in "body language". I also wonder if Apple would express concerns because I understand they have been known to censor some things of this nature. I say keep the helmet (which is iconic looking) but ditch the skull. Araczynski's rat idea is a nice subtle creepier suggestion. \rant
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#158
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Interesting, never even considered the term "gory" with the skull icon at all!
I like them both and am not quite sold on one or the other yet, but we'd appreciate one final vote, if you don't mind ![]() ![]() vs.
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#159
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#160
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I like the one without the skull, personally. It just...feels more suited to what I've seen about the game. The one with the skull would have to have a lot darker atmosphere, more gory combat, etc for me to prefer it. Of course, I haven't played the game yet and don't really know what I'm talking about, so take my 2 cents with a grain of salt
![]() From what I've seen of the game, it doesn't have a menacing tone like, say, NYZ or Dead Space. An icon with skull or really anything representing deaths carnage, terror etc would be perfectly suited to those games, but I think H&C is more oriented towards creative gameplay. Last edited by JBRUU; 12-17-2012 at 12:37 PM.. |
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