App description: Mike Singleton's '84 classic Adventure Strategy game, brought to and updated for iOS.

"The Lords of Midnight is not simply an adventure game nor simply a war game. It was really a new type that became known as an epic game, for as you play the Lords of Midnight you will be writing a new chapter in the history of the peoples of the Free.
You will guide individual characters across the land of Midnight on vital quests but you will also command armies that must endeavour to hold back the foul hordes of Doomdark, the witch king. Yours will be no inevitable victory." - Mike Singleton 1984

"Lords of Midnight does story-based, large-scope, high-fantasy warfare better than most titles I can think of, iOS or otherwise."
- Rating 4/5- PocketTactics.com

"This is an outstanding remake and developer Chris Wild, should feel very proud of creating such a superb celebration of the mans work."
- Rating 8/10 - Metro

"#1 - Top 5 iPhone and iPad games of the week"
- AppMyWorld.com

"If you're interested in classic games, especially fantasy and/or strategy games, Lords of Midnight is a must-have."
- Rating 4/5 - TouchArcade.com

"App of the Year!"
- Rating 5/5, Mirror.co.uk

"It's an unmissable remake. Few titles weather the storms of time as well as this solid-gold classic."
- Rating 4/5 - PocketGamer.co.uk

"A must own title; pure genius and extremely entertaining. Recommended."
- Rating 98/100 - Arcade Life

Made of extremely bright colors and clean lines, a stylistic choice that was and still is very original.
Multiplayer.it

"Despite the perfectly adapted touch controls and crisp graphic presentation, this is a proper 1980s they-dont-make-em-like-they-used-to game"
- PocketTactics.com

"#3 - Top 10 iPad games and apps of December 2012"
- QualityIndex.com

"If you love a game, love the games creator and want to produce an updated tribute heres your benchmark. Almost thirty years old and yet it feels fresh, relevant and completely at home on a touch screen. Recommended without reservation so good it makes me want to cry."
- Arcade Life

"Original, longed for and a perfect adaptation of a legendary game. Unlike those Spectrum conversions that are strictly for nostalgia lovers, Chris Wilds Lords of Midnight will enthrall any gamer who thinks he has what it takes for a true battle of wits where only the most brilliant commanders will survive."
- Louise Mensch, Mirror.co.uk

"Lords of Midnight is an experience that everybody with a remote interest in games should have, buying into your characters and developing your own war stories is a wonderful thing. It is a game with hidden depths that deserve to be plumbed and I cannot recommend it enough."
- KoruCottage.com

iOS Best Port/Retro Gamer of the Year"
- Arcade Life


Please check out www.thelordsofmidnight.com/blog for news on updates and new features to come...

** PLEASE NOTE **
You need iBooks installed to read the Novella.

Gabrien's comments:


12-19-2012, 04:17 AM
#11
Joined: Jan 2011
Location: England
Posts: 10,243
Quote:
Originally Posted by Vovin View Post
Uhm? The sequel to Lords of Midnight 2: "Doomdark's Revenge" was released in 1985 and was published in 1995 by Domark as DOS version.
Think he meant the 3rd version which never came out on the 8 bits. I'll have to check some back issues of Retro Gamer as i'm sure Mike was interviewed. This months issue (December) theres a piece about Mike as hes passed away and a nice huge Lords of Midnight graphic on the back cover in memory.
12-19-2012, 04:29 AM
#12
Joined: Jun 2009
Location: London, UK
Posts: 3,766
Yeah, I've heard of Doomdark's Revenge but I was thinking of Eye of the Moon.

12-19-2012, 05:57 AM
#13
Quote:
Originally Posted by MidianGTX View Post
Just had a read of the introductory PDF. Even though I didn't know the guy it makes me sad knowing he didn't live to see his game brought back as majestically as he might have planned. I'm glad the game was finished though, it seems more than worthy to be a fitting tribute.

Check it out people: http://www.thelordsofmidnight.com/do...ight_guide.pdf

If the developer stumbles upon this thread: Did Mike ever give any insight to what he wanted from a sequel? Even with the odds of it happening reduced to zero I'm intrigued.
Yes, and upon his death his family handed me all his notes. I have the first two chapters of the Eye of the Moon story, and about 20 pages of design thoughts. Plus our email/IM correspondence. As soon as I have sorted out the Android release, I will take little time to post everything on the blog.

And thanks for the support!
12-19-2012, 06:06 AM
#14
It's been a long time since this has been announced. I never played the classic one, so could anyone sum up how the gameplay is (what do you actually do in this game)?

- it's a shame that its not pixel graphics, I liked those way more
If its not there yet, I suggest that you add an option where we can enable pixel graphics (like in Another world)

Last edited by Primoz; 12-19-2012 at 08:47 AM.
12-19-2012, 09:10 AM
#15
Can someone post some gameplay footage? Hopefully we will see a TA plays.
12-19-2012, 09:30 AM
#16
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,286
Anyone here heard of the Moonlight Project? It began as either a PC or cross-platform remake of the Lords of Midnight, mostly focusing on improving the user interface...adding built in maps, etc. It morphed into a sort of modernization of the series (including doomdark). It became a game engine in ehich you could create a new game or plug in this one, etc.

I don't think it was ever finished. If someone wants to scour the web, the site might still be up. It was started by one of the original creators.
12-19-2012, 10:55 AM
#17
Quote:
Originally Posted by Greyskull View Post
Anyone here heard of the Moonlight Project? It began as either a PC or cross-platform remake of the Lords of Midnight, mostly focusing on improving the user interface...adding built in maps, etc. It morphed into a sort of modernization of the series (including doomdark). It became a game engine in ehich you could create a new game or plug in this one, etc.

I don't think it was ever finished. If someone wants to scour the web, the site might still be up. It was started by one of the original creators.
It was the midnight engine www,icemark.com
and it's the core of this release...
12-19-2012, 11:05 AM
#18
Instabuy! (Even though I won't have time to dig into it for at least a couple of days... )

Like Midian said, they struck a great balance between modern graphics and preserving the look of the old game (which already did a great job working around the 2-color-per-block limitation of the original hardware.)

The game itself hold up well because of it's balance of adventure and wargame elements. I always liked the characterizations of the Lords as well.

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
12-19-2012, 11:22 AM
#19
How replayable is this?
12-19-2012, 12:27 PM
#20
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,286
Quote:
Originally Posted by Icemark View Post
It was the midnight engine www,icemark.com
and it's the core of this release...
Oh...hey Icemark! This is awkward...I didn't see you in this thread when I posted that comment. Then I saw your handle amd immediately remebered icemark.com.

Congratulations on seeing that prokect through! It must have been at LEAST a decade ago I stumbled upon the project, probably longer, and, for as long as I had the bookmark in my webrowser, I would check on it from time to time. I thought it might be one of those projects forever in beta/late alpha status. I even remember signing up for your yahoo group dedicated to the project.


Well, guess I'll pick this up then .

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