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#11
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Quote:
![]() With that out of the way...after reading the OP and painting a picture in my mind with the screens, on how I think/thought the game worked. I was thinking you as the avatar (whether in 1st or 3rd person view), farm resources to make your fortress, turrets, food for HP, materials for weapons to defend yourself while building (and setting up your turrets to keep the enemy at bay), upgrade parts, etc. You initially start with small waves and/or random encounters of enemies while you strengthen yourself/fortress and as time goes by and you get stronger as do the enemies/boss/encounters/waves do too until you: A) Eventually win something from defeating a boss, grand wave (relic/unique item/weapon/armor/turret/component for upgrade able turret/etc) or meeting a certain set of level goals and start a new level with stronger loot from the previous stages that carried over (as well as your fortress) and maybe open up a new area from your current map to farm and expand with new content/material that upgrades current stuff (or even plop your fortress on a new world type i.e. mountain, ice, lava, desert, etc stage) to expand and upgrade on your current stuff with newly farmed material. This would make for a longer game that would be different every stage because of different enemy types indigenous would drop unique items to further you in the game with every level type (though the building process would seem long in Minecraft terms depending on how big and complex your wanting to go). B) Like in Bug Heroes you experience wave after wave with your unique avatar killing and collecting gold to build and upgrade your turrets until you meet your demise. This would be more action based and fun I'd say for the impatient that want to dive right into action with no need for farming outside of killing for gold at nights for upgrades while building during the day. I'd still think the building phase would be timely unless you had a 'creation mode' where you build just a tower and then import it into a game mode where you can actually set turrets. I'd still think your avatar would still play a great deal though... I'd prefer B because you could still do what you could in A with RPG elements and upgrades, just on a much faster scale. ![]() I'm probably looking too much into it but when I see and think Minecraft, I'm inclined to think patience (and I have no problem with that because I have the time to be as creative as possible). Last edited by GodSon; 12-21-2012 at 10:19 PM.. Reason: Typos...gave up... |
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#12
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Please don't forget about us with our 8 gig iPod 4g. Please send me a message when this is out and when it is out launch it with freeappdaily or something to get users and then add a price.
Can you send me a message when your other game is out too? |
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#13
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In our current experiments with having an avatar, you can "jump in and out" of 1st person or the "god view", which allows for much quicker and better building. Anyway, we'll have to bring back up the topic of how important a role (if any) an avatar should play, once we release a video and get more into the specifics of game-play. Right now the Minecraft inspiration comes from the complete freedom to build whatever you want, and the aesthetic of the terrain. In the end, the beauty of this type of game is we have a lot of flexibility to create game modes, and mix and match different game-play elements Quote:
![]() I'd definitely suggest subscribing to both this thread and the Heroes&Castles thread for the latest news... we'll be making announcements there as soon as each game is released! |
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#14
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Why not add a button to toggle between the two?
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#15
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I think a great idea would be a person who you play as who runs around killing enemies and upgrading towers.
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#16
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Oh hello. Where did this come from. So pumped for this. It's great to see you guys pumping out games at this rate.
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#17
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Can't wait for this to come out.
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#18
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Thats exactly what it is
Right now its just a matter of balancing out how much "avatar action" we want, vs traditional tower defense.Quote:
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).We're hoping for a release in Feb
Last edited by Foursaken_Media; 01-01-2013 at 01:54 PM.. |
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#19
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The game looks very interesting so far! Curious how the toggle mode will work out.
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#20
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February...?
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