iPhone: Pocket God 1.47 - Apocalypse Ow! (final content update)

12-21-2012, 12:49 AM
#10
Pocket God 1.47 - Apocalypse Ow! (final content update)

Hey Guys,

This is it, the last episode of pocket god. The apocalypse is destroying the world and there will be no more (content) updates. As a team we are transitioning to doing more new apps and less content updates. We've been working on Pocket God for 4 years straight and we are dying to do some new creative stuff. So far the app has 47 content updates over 4 years which averages out to 1 update a month. Even though the last year worth of updates has been slower, the first 14 were done weekly so it gave us an advantage on our average.

Since Pocket God came out, Allan and I have had a ton of ideas for new games set in the Pocket God universe. The runs is one such game that we are working on now and we have a few more that we really want to work on as well. We've realized over the last few years that as long as we are updating PG and PGU we will never get enough time to work on them and make them as cool as we would like. So we are fully committing to these new apps.

That said, when I say no more content updates I mean we wont do full episodes. The Runs will still take a lot of time even if we are focusing on it 100% so we will keep doing skin packs in the main PG app from time to time. Maybe every 3-4 months just to keep the app alive and making revenue while we finish the runs. We will try and sneak in some new skin types but no promises, we have to stay focused on the runs.

Ok. So now that that is out of the way, this update is pretty awesome. We are really happy with the way it turned out. It's about twice the normal content compared to the other updates. It's also set up in a mini-adventure game format where you have to figure out how to unlock the next step in the story.

The new chamber is called the closet chamber and in it we are introducing our new guest pygmy personality Tom! Tom has the need for speed, would love it if you showed him your money and lives in a closet that he really doesn't want to come out of. the first step is that you have to figure out how to get him out of the closet because he slams the door shut as soon as you try to open it. we also have a thetan meter in the room that you can put your pygmy in that will blow up the pygmy and eject new thetans in the wild. You can drag the thetans around and have them possess new pygmies.

The next step is to figure out how to open the final temple door which leads to the apocalypse room. (not going to spoil all the details here). Inside the apocalypse room you need to summon lord Xenu which will start the actual apocalypse. You can feed your pygmies to Lord Xenu and he loves to put on a nice puppet show once in a while.

During the Apocalypse, a bunch of Evil Thetans take over all the islands. When these Thetan's possess a pygmy, the pygmy will pounce on a fellow pygmy and either beat him silly or bite his face off. If two possessed Pygmies face each other, they will start a fight that culminates in a slap fest.

In this update we also have a Zombie Pack where we skin all the animals as Zombies. We included a couple new animals that wasn't part of any old packs. The Locust Queen, the Monkeys and the Giant Ape.


Youtube link | Pop Up

12-22-2012, 11:16 AM
#11
Quote:
Originally Posted by ohyesuare View Post
Enjoyed the Apocalypse Ow update, sad to hear it will be the last but understandable since everyone must have bought it by now. Will you continue to update Pocket God Journey to Uranus after work on your new games?
No, just new games
12-22-2012, 05:21 PM
#12
Joined: May 2011
Location: Italy
Posts: 509
Quote:
Originally Posted by davecazz View Post
No, just new games
I have to say this. This, could be a wrong decision. Journey to Uranus had only 5 updates. Do you really want to stop it there? Also, are you going to regulary (I mean every two or three months) update your new games? Thanks in advance!

Merry Fishmas Eve to everyone! And, special greetings to BoltCreative!!!

Last edited by drek95; 12-24-2012 at 08:23 AM.

12-31-2012, 08:43 PM
#13
Quote:
Originally Posted by drek95 View Post
I have to say this. This, could be a wrong decision. Journey to Uranus had only 5 updates. Do you really want to stop it there? Also, are you going to regulary (I mean every two or three months) update your new games? Thanks in advance!

Merry Fishmas Eve to everyone! And, special greetings to BoltCreative!!!
well, it all really depends on how well they do. it would be suicide for us to keep working on updates for a game that isn't bringing in enough revenue to keep us going. That's basically why we cant update PGU. Some might say that if we update it, it will do better but even with updates it wont be a regular app in the top 50 which is the level of success we need.

As far as new apps, I don't know what our update plan will be until we see how the app does. if it does well and the updates don't take that much time, then we will update it. If the app doesn't hold it's rank very long, it might be better for us to work on a new app instead of updates.

btw. Merry Fishmas and happy new years to everyone.
12-31-2012, 08:50 PM
#14
one more thing about updates and features. One thing you don't have to worry about is that you are missing some kind of awesome content because we are not updating pg or pgu anymore. We will still be creating content and if we have an awesome idea for PGU or PG, it will eventually be released in some other form. and most likely, when we release it, it will be more fleshed out that it would have been as an update.

the only thing that will change is that we wont be able to offer as much free content anymore. The only way we can justify free updates is if the game sells really well like Pocket God did a couple years ago. So from now on, Pocket God will be a collection of apps instead of just two apps with a ton of updates.
01-01-2013, 12:52 AM
#15
Dave... Now that active development has ended on PG, is there any chance you might hand the game code off to the guys who did the universal conversion for PGU? Seems like this would be a great time to do it.
01-01-2013, 06:59 AM
#16
Joined: May 2011
Location: Italy
Posts: 509
Quote:
Originally Posted by davecazz View Post
one more thing about updates and features. One thing you don't have to worry about is that you are missing some kind of awesome content because we are not updating pg or pgu anymore. We will still be creating content and if we have an awesome idea for PGU or PG, it will eventually be released in some other form. and most likely, when we release it, it will be more fleshed out that it would have been as an update.

the only thing that will change is that we wont be able to offer as much free content anymore. The only way we can justify free updates is if the game sells really well like Pocket God did a couple years ago. So from now on, Pocket God will be a collection of apps instead of just two apps with a ton of updates.
Dace... Your last two posts warmed up my heart. I could have never hoped for better news from you, than the one you just gave! So, if if I understood well; if you, for example, want to do a Pygmy flicking minigame, you will create it in the form of a new, more articulated, and better looking App, instead of a free, and maybe smaller,free update for Pocket God or JTU, isn't it. But, could this strategy work also for god powers, wich are the true core of PG? We'll see. Anyway, if this is the point, I'm going to say you a thing you don't have to worry about: I will always, and I say ALWAYS buy your products. After all, the comics are awesome, The Runs seems GREAT, and the new games... Well, I'm really curious about them. Best wishes for the new year and, as always, one last question;
is there any possible release date, or period, for The Runs?
Thanks for reading and, answer soon!

Last edited by drek95; 01-01-2013 at 07:06 AM.
01-01-2013, 07:15 AM
#17
Basically they will release some new games and some pg related games but....
No updates for pg or pgu
01-09-2013, 03:40 PM
#18
Joined: May 2011
Location: Italy
Posts: 509
Hi, Dave! Happy to see you online! How is all going with The Runs?
01-09-2013, 04:08 PM
#19
Quote:
Originally Posted by Jazzzed View Post
Dave... Now that active development has ended on PG, is there any chance you might hand the game code off to the guys who did the universal conversion for PGU? Seems like this would be a great time to do it.
they are working hard on the runs. I am mainly working on level design now with luc bernard, helping to manage the team, and maybe doing slight programming tweaks now and then for final polish. but they are our main programming team.
01-10-2013, 11:44 AM
#20
Joined: May 2011
Location: Italy
Posts: 509
Pardon Me, Dave, but I would like to report an annoying fact. When all my Pygmies die for the plague, and among them there's Charlie, then I cannot burn them, because Tom, wich is a Closet Room exclusive, is actually the last Pygmy to stay alive, and it is sealed to that Chamber. The only way to solve this bug is to close and reopen Pocket God. I know that you are REALLY busy with The Runs, but, could you please look if you can solve it? Thanks!