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12-19-2012, 08:52 AM
#81
Joined: Dec 2012
Posts: 29
-sushibox - E-mail me your skype to kintogames@gmail.com, I will send you a dev build, see if we can fix that?

I am currently working on the stats update of the game, I have fixed the vanishing item bug, tweaked the difficultly increasing more, and some other mechanics.

I am debating about the attack speed, and being able to touch to attack faster.

This update wont come out until after the next update.
12-19-2012, 09:56 AM
#82
Joined: Sep 2012
Location: Denmark
Posts: 263
Quote:
Originally Posted by KintoGames View Post
-sushibox - E-mail me your skype to kintogames@gmail.com, I will send you a dev build, see if we can fix that?

I am currently working on the stats update of the game, I have fixed the vanishing item bug, tweaked the difficultly increasing more, and some other mechanics.

I am debating about the attack speed, and being able to touch to attack faster.

This update wont come out until after the next update.
Nice to see that you are putting effort in the game. Unfortunately alot of developers forget about their apps once they have been submitted. We need more like Kinto.

12-19-2012, 10:26 AM
#83
Quote:
Originally Posted by KintoGames View Post

I am debating about the attack speed, and being able to touch to attack faster.
Please don't! If there something I like from this game is that you don't have to constantly tap the screen. I got stressed with such games!

Heavy Devil is my latest game, check it out! AppStore GooglePlay
12-21-2012, 05:07 AM
#84
Joined: Sep 2012
Location: Denmark
Posts: 263
I am collecting some information on the game:
http://littlemasters.wikia.com/wiki/...ld/bit_Dungeon

Last edited by selltheworld; 12-21-2012 at 07:28 AM.
12-21-2012, 12:53 PM
#85
Joined: Sep 2012
Location: Denmark
Posts: 263
purple helm+armor+boots gives a set bonus

Battle Mage
+25 xProc
+100 Magic Damage
12-21-2012, 05:01 PM
#86
Joined: Aug 2009
Location: Alaska
Posts: 382
Love the game, would love to see some GC leaderboards, achievements, etc.

Ipad 2 64gb, Ipod Touch 4 32gb. Avid gamer.
Too many favorites to list!
Agon/Open Feint/Gameloft/Plus+/Crystal/Game Center/XboxLive: "Zallman"
12-22-2012, 01:04 AM
#87
Joined: Sep 2010
Posts: 147
Okay, so I was LOVING this game...
until 2 hours later when it was over. The difficulty didn't really spike, and there wasn't nearly as much diversity in enemy or boss types as I'd hoped.

Not to mention, the game is INCREDIBLY short.

That said, one of my favorite games this year, but man it's got so much potential that isn't ever realized. You ultimately fight the same way, and enemies don't really have varying / interesting attacks. Still, awesome game...
12-22-2012, 08:32 AM
#88
Joined: Sep 2012
Location: Denmark
Posts: 263
@Sakinnuso, the developer seams to be whilling to keep developing the game if people keep playing

I have added some info to the wikia, http://bitdungeon.wikia.com/wiki/BitDungeon_Wiki , it would be nice if people had some ideas for the wiki.

Last edited by selltheworld; 12-22-2012 at 09:53 AM.
12-22-2012, 08:29 PM
#89
Joined: May 2012
Posts: 533
Game provides a great base to expand upon. Could end up being a full-fledged masterpiece in the end. Maybe a sequel?
12-22-2012, 08:31 PM
#90
Joined: May 2012
Posts: 533
Quote:
Originally Posted by Drakeer Melkhor View Post
Please don't! If there something I like from this game is that you don't have to constantly tap the screen. I got stressed with such games!
Um, You can already do this! I think he was talking about removing it.
An interesting way to handle this would be to allow the player to hold more than one type of weapon at a time. You could then tap on the weapon you want to be using depending on the type of enemy were fighting. This way instead of vigorously tapping on the screen you would be strategically choosing which item to use. Same thing could be done with magic. You could have a spell that repels projectiles et cetera.