Qualcomm seems to take a bit longer time to provide a framework for its Unity version of iOS Wifi device discovery, so seems like I made the right choice to continue developing my own solution besides.
I'm actually finishing the network synchronization algorithm, so that even with a small lag (even wifi got some) you don't get a messed up sync.
That is the very last bit of work to achieve before release (and is actually quite advanced in completion), so I'm still very confident in a January release
Another news : as soon as Unity supports Windows Phone (= "soon"©), Kinetic Damage will also be released on that platform (depending on Microsoft validation, but I guess there's no difference with Apple/Google).
I got my hand on a Windows Phone (Nokia Lumia 920), and the OS is a real beast, I really want KD to land on that ecosystem.
Think, arm, strike. Kinetic Damage,
Now on iOS : Lite Version || Full Version
Facebook page || Touch Arcade's review ! (1.5.1)
Last edited by KineticDamage; 12-22-2012 at 09:42 AM.