"Cousins: No. We support the
[ipad] 2, 3, 4, and Mini. On the small devices we support
the new iPod Touch, the fifth-generation one, the iPhone 4S, and the iPhone 5. We’re using the Unity engine, by the way"
Read more at
http://venturebeat.com/2012/12/06/be...rOefLmUXVth.99
The Unity engine is really powerful, i knew madfinger could make some magic with it but this...
"Yes, you can shoot and move, but for design reasons, in this game
we stop your movement at the point you shoot."
But this, this is (for me) really stupid. The best fps i've played were a mix of dodging and firing at the same time. If fear that with this system it'll be more of an on rail shooter than a "real" fps. Although the comparison with Resident evil 4 is interesting.
"
All of the gameplay takes place in these arenas, which are about the size of a deathmatch map. The way the game works is, you move into one of these arenas.
You play a two-minute round. You try to do as much violence to the enemies in those two minutes. That equates to a score, and
your score at the end of that round controls how many drops you get from the game."
"Yeah, it’s a single-player-focused game.
There is a multiplayer element that we’re not revealing in detail today. It’s a single-player game with a story, with characters, where you gradually move through the game world and find out more about what’s happened in the backstory."
"No, the download size is about 700M"