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  #21  
Old 12-25-2012, 10:40 PM
defred34 defred34 is offline
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If anyone has further new information on this game, please feel free to update this thread.
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  #22  
Old 01-04-2013, 07:07 PM
sicksilvo sicksilvo is offline
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From FB

"Wondering what iOS devices will run The Drowning?

iPad - 2, 3, 4, Mini
iPhone - 4S, 5
iPod - 5th Generation"
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  #23  
Old 01-04-2013, 07:12 PM
sicksilvo sicksilvo is offline
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Ask them/devs on FB? as I really don't know anything, I just saw that post the other day and wanted to post it here since thread has little to no activity
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  #24  
Old 01-04-2013, 07:25 PM
AlexsIpad AlexsIpad is offline
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As soon as I saw "play for free" I got very upset. It just proves that either the game is not that good and took about 7 minutes to make, or it will be heavy dependant on IAPs.

However, I feel dead trigger was not that bad and is underrated. Sure it's repetitive, but the arenas with rounds is quite fun, I still play it now from time to time.
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  #25  
Old 01-04-2013, 07:39 PM
sicksilvo sicksilvo is offline
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I pretty much agree with everything you stated (:

There are some other games similar to this that you might like e.g. Journey to Hell ex Project Holyshield?
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  #26  
Old 01-04-2013, 08:56 PM
agentblank agentblank is offline
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Quote:
Originally Posted by killercow View Post
"Cousins: No. We support the [ipad] 2, 3, 4, and Mini. On the small devices we support the new iPod Touch, the fifth-generation one, the iPhone 4S, and the iPhone 5. Were using the Unity engine, by the way"

Read more at http://venturebeat.com/2012/12/06/be...rOefLmUXVth.99

The Unity engine is really powerful, i knew madfinger could make some magic with it but this...

"Yes, you can shoot and move, but for design reasons, in this game we stop your movement at the point you shoot."
But this, this is (for me) really stupid. The best fps i've played were a mix of dodging and firing at the same time. If fear that with this system it'll be more of an on rail shooter than a "real" fps. Although the comparison with Resident evil 4 is interesting.

"All of the gameplay takes place in these arenas, which are about the size of a deathmatch map. The way the game works is, you move into one of these arenas. You play a two-minute round. You try to do as much violence to the enemies in those two minutes. That equates to a score, and your score at the end of that round controls how many drops you get from the game."

"Yeah, its a single-player-focused game. There is a multiplayer element that were not revealing in detail today. Its a single-player game with a story, with characters, where you gradually move through the game world and find out more about whats happened in the backstory."

"No, the download size is about 700M"
Hate to say it, but that doesn't sound so good.
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  #27  
Old 01-04-2013, 09:41 PM
Sanuku Sanuku is offline
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Quote:
Originally Posted by agentblank View Post
Hate to say it, but that doesn't sound so good.
I swear I just died when I had read that post. So much potencial and then just...

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  #28  
Old 01-04-2013, 09:43 PM
agentblank agentblank is offline
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Quote:
Originally Posted by Sanuku View Post
I swear I just died when I had read that post. So much potencial and then just...

I saw this thread, was really excited, and then, I saw that post and my excitement was gone.
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  #29  
Old 01-05-2013, 10:26 AM
Reddaye Reddaye is offline
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Game looks pretty, but the gameplay itself sounds uninspired, and I'm far from sold on the control scheme.
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  #30  
Old 01-05-2013, 09:06 PM
raymond_cgc raymond_cgc is offline
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Quote:
Originally Posted by Reddaye View Post
Game looks pretty, but the gameplay itself sounds uninspired, and I'm far from sold on the control scheme.
Sound like a poor mans dead trigger (if that even possible!).
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