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  #2311  
Old 12-26-2012, 07:50 AM
squarezero squarezero is online now
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Quote:
Originally Posted by S.I.D. CrAzY View Post
I have a Vita and would rather play it with real buttons.

Good luck with Sony though.
My Vita and its real buttons sit in my bag 99% of the time, sadly.
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  #2312  
Old 12-26-2012, 12:07 PM
tatoforever tatoforever is offline
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The vita version won't happen any sooner, we are thinking for a future FM version on the vita.
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  #2313  
Old 12-26-2012, 12:17 PM
JBRUU JBRUU is offline
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Hey Tato, roughly how many hours will the story run? There are different difficulty settings, right?

Awaiting the release date announcement
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  #2314  
Old 12-26-2012, 02:39 PM
qmishery qmishery is offline
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Hello Tato

Just registered here to wish you good luck!
i'm REALLY proud of fact that you're doing kinda "AAA" project for iOS.

I don't mean "AAA" in it's usual way, no.

I just wanna say that you're creating big (well, kinda, yep?), serious game with it's own philosophy etc.

iOS really need them. Well, any platform need them)

hope i'll immerse in FM on my ipad 3 (though only 16 gb i have ) when it'll come out
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  #2315  
Old 12-26-2012, 03:40 PM
jujumafon jujumafon is offline
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I asked it before, he said it will be about 15 hours, when you know what to do xD
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  #2316  
Old 12-26-2012, 04:52 PM
tatoforever tatoforever is offline
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We already know the release date but we are working out a two parts gameplay video to put the release date on it.
The first gameplay video will come very soon and part two will come in January. It shows some of the many interactions you can do in FM.
Part one will be combats, fights, enemies types and bosses interactions.
Part two will be exploration, puzzles, riddles and other scenery/environments interactions.

And then the final promotional video that shows a bit of everything including characters and cinematics.
You will love it.

Last edited by tatoforever; 12-26-2012 at 04:54 PM..
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  #2317  
Old 12-26-2012, 05:05 PM
S.I.D. CrAzY S.I.D. CrAzY is offline
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Quote:
Originally Posted by squarezero View Post
My Vita and its real buttons sit in my bag 99% of the time, sadly.
That's cool?

Different strokes and all that.

Last edited by S.I.D. CrAzY; 12-26-2012 at 05:06 PM.. Reason: Submitted before finishing reply
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  #2318  
Old 12-26-2012, 05:13 PM
tatoforever tatoforever is offline
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@JBRUU,
In average 15 hours. It will possibly take you more or less depending how good you are solving complex puzzles/riddles. :P
Almost every element of the level design behaves randomly except for progression items (keys, puzzle items, main quests). Enemies spawn in different places and sometimes they don't even spawn at all and it makes the experience very unique every time you start a new game. All elements are serialized, which means that even if some enemies spawns randomly, once you kill it, it won't spawn anymore. But the fact is that sometimes killing foes triggers others foes somewhere else. It's a complex linked random behavior which makes enemies unpredictable. That's only for the spawning part. Their behaviors also are hard to pattern, as their inner states also have some sort randomness which make them hard to predict what they will do.
We are also thinking in adding in a future update a mode where everything including key progression elements will be random. For example, you find the master key in the lounge room but the next time you start a new game, that same item will be somewhere else (kind of Arrange mode of RE1). Even the clues that gives you hints where that item can be will be on a different place. But yeah, not for the first version of the game, version 1.1 or an other major update.
We also happy to announce continuous support and updates to FM after it releases, in form of extra episodes, characters and other fun stuff. We going to support it for a long time.

Last edited by tatoforever; 12-26-2012 at 05:17 PM..
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  #2319  
Old 12-26-2012, 05:18 PM
tatoforever tatoforever is offline
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Quote:
Originally Posted by qmishery View Post
Hello Tato

Just registered here to wish you good luck!
i'm REALLY proud of fact that you're doing kinda "AAA" project for iOS.

I don't mean "AAA" in it's usual way, no.

I just wanna say that you're creating big (well, kinda, yep?), serious game with it's own philosophy etc.

iOS really need them. Well, any platform need them)

hope i'll immerse in FM on my ipad 3 (though only 16 gb i have ) when it'll come out
Really appreciated, you won't be disappointed when you play FM.
Our goal is to give iOS players (and specially survival horror fans) a killer iOS game they won't forget.
Oh yeah, you'll need about 2.5-2.6GB of free space in your iDevice to play FM.
Warm regards from Psychoz Team!
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  #2320  
Old 12-26-2012, 05:30 PM
AlexsIpad AlexsIpad is offline
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Quote:
Originally Posted by tatoforever View Post
@JBRUU,
In average 15 hours. It will possibly take you more or less depending how good you are solving complex puzzles/riddles. :P
Almost every element of the level design behaves randomly except for progression items (keys, puzzle items, main quests). Enemies spawn in different places and sometimes they don't even spawn at all and it makes the experience very unique every time you start a new game. All elements are serialized, which means that even if some enemies spawns randomly, once you kill it, it won't spawn anymore. But the fact is that sometimes killing foes triggers others foes somewhere else. It's a complex linked random behavior which makes enemies unpredictable. That's only for the spawning part. Their behaviors also are hard to pattern, as their inner states also have some sort randomness which make them hard to predict what they will do.
We are also thinking in adding in a future update a mode where everything including key progression elements will be random. For example, you find the master key in the lounge room but the next time you start a new game, that same item will be somewhere else (kind of Arrange mode of RE1). Even the clues that gives you hints where that item can be will be on a different place. But yeah, not for the first version of the game, version 1.1 or an other major update.
We also happy to announce continuous support and updates to FM after it releases, in form of extra episodes, characters and other fun stuff. We going to support it for a long time.
Wow, sounds amazing, can't wait to play it. So is the game completed? Have you secretly sent it in for review and waiting to release?
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