App description: Polara is a new take on the free-runner platformer that incorporates traditional challenging gameplay with color-switching strategy. Utilize color coded speed ramps, launching pads, gravity waves, hex bombs, and energy platforms to survive as you escape the clutches of an evil security system hell bent on destroying all those that oppose. Immerse yourself in the world of Agent Lara, a defense system special agent, that finds herself between a massive world power and the sympathies of a rebel cause. Help her down the path of death defying obstacles to find the truth behind her past, present and future.

If you want an innovative game that gets your heart pumping and brings a smile to your face then look no further. Many who've tried have discovered the brilliance behind the level design in this game. We challenge you to try Polara and not get pulled into the free flowing but always changing gameplay. Complexity in simplicity.

Chosen one of the top Platformers 2012 - TouchArcade.com http://bit.ly/ZAGjkY

4.5/5 TouchArcade.com **Game of the Week**
4.5/5 148app.com **Editor's Choice**

// FEATURES \\
- 50 unique and challenging story based levels
- 4 Major Boss Battles
- 5 beautiful environments
- 6 endless unlockable modes
- ABSOLUTELY NO IAPs - Fully complemented title
- Beautifully painted story artwork
- Extended play-through content as story levels unlock collectibles that make you play every level differently

HTWGames's comments:


Free version:
https://itunes.apple.com/us/app/polara-free/id799054823?ls=1&mt=8



12-26-2012, 10:35 AM
Congratulation in being one of the best platformers of the year! You guys deserved it, and more!
12-26-2012, 10:38 AM
Quote:
Originally Posted by EnterNexus View Post
Congratulation in being one of the best platformers of the year! You guys deserved it, and more!
Hahaha whaaaaaat!? That's intense I wasn't expecting that, and to be kept out of the Endless Runner genre was super sweet, didn't want to be pidgeon holed there.

Wow...just wow, thanks to everyone who voted, that's incredible! Thank you all for your support through this year! Quite the after Christmas Christmas gift

Cheers everyone!!!

12-26-2012, 10:41 AM
Joined: Aug 2012
Location: Earth
Posts: 1,410
Quote:
Originally Posted by HTWGames View Post
Hahaha whaaaaaat!? That's intense I wasn't expecting that, and to be kept out of the Endless Runner genre was super sweet, didn't want to be pidgeon holed there.

Wow...just wow, thanks to everyone who voted, that's incredible! Thank you all for your support through this year! Quite the after Christmas Christmas gift

Cheers everyone!!!
Yeah I'm glad that you guys didn't end up on the endless runners list too. Platformers sound more "intelligent". Anyways, congrats. Financially, the game may not have rewarded you well, but again thanks for this gemofagame!
12-31-2012, 08:59 PM
Joined: Jan 2012
Location: Philippines
Posts: 19,136
Quote:
Originally Posted by defred34 View Post
Yeah I'm glad that you guys didn't end up on the endless runners list too. Platformers sound more "intelligent". Anyways, congrats. Financially, the game may not have rewarded you well, but again thanks for this gemofagame!
I hope making part of TA's 2012's Best will boost sales.

Cheers for a new year and a better chart for Polara's sales!

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
01-12-2013, 04:55 AM
I just played this game after it was highlighted as nVision's Best mobile game of 2012 that you never played. Superb game this is with sound mechanics and varied levels.

But, I think the fact that this game has met very little success on either Android or iOS is all the fault of the developers. You don't just make a game and post it to the appstores, and hope God conjures some magic and brings millions to your doorstep.

As far as I am aware, even small indie devs have budgets at least worth $1000 to invest in a marketing campaign, and I do not believe HTH took such an initiative.

Remember, making good games is just half the battle. The other half is spending time and money on an effective marketing campaign, which you guys have failed to do.
01-12-2013, 10:46 AM
Quote:
Originally Posted by leonard_dabinski View Post
I just played this game after it was highlighted as nVision's Best mobile game of 2012 that you never played. Superb game this is with sound mechanics and varied levels.

But, I think the fact that this game has met very little success on either Android or iOS is all the fault of the developers. You don't just make a game and post it to the appstores, and hope God conjures some magic and brings millions to your doorstep.

As far as I am aware, even small indie devs have budgets at least worth $1000 to invest in a marketing campaign, and I do not believe HTH took such an initiative.

Remember, making good games is just half the battle. The other half is spending time and money on an effective marketing campaign, which you guys have failed to do.
Thanks for playing the game we're glad you enjoyed it. Perhaps you could further our knowledge on exactly what we should have done and perhaps we can put these things into practice and see what will happen.

I will however point out that we didn't just sit here and expect people to download the game. We did a number of giveaways, hired a PR company which gained us quite a bit of exposure on web media, have done a number of giveaways throughout the year to the excess of almost 300,000+ titles in 2012 alone which cross promote our game on new storefronts, we cross promoted with Get Set Games Mega Run to the tune of 1400 click throughs a minute, we have had promo code giveaway where we asked those whom got the codes to spread the word on Twitter which none of them did save 2, we are trying to get involved with promotions and bundles that would ensure a number of new customers, we have been featured twice last year by Google with Kunundrum, and once this year (this week just passed) with Polara, tried countless of times to reach a Twitter community, did an IAmA on Reddit, that article on Penny Arcade(which was their idea to publish, thankfully they were kind enough to do so) got us the attention of a number of people, I've tried introducing the title to other communities on other forums, tried to connect with Mike's Crazy App Reviews to do a video review and SEO campaign, we were chosen on a number of best apps of 2012 which was spread through social networks, we've tried banner advertising which has really been a complete flop(10,000 impressions on a 250x500px banner and we got maybe 15?), tried to hand out codes to those that could help solidify the credibility of the title(other major talents in the industry like ex-EGM editors, celebrities, major creative forces), have run Facebook campaigns through their user acquisition marketing, ran a marketing campaign through Flurry with a paid supported click through initiative, we have been approached by publishers such as Zynga, Moonshark Games, And a few others but they can't help until we can produce another title that is Freemium. We are looking at a port over to PS Vita and are trying to find places to publish the PC /Mac versions on storefronts at the moment and every marketing team I contact outright says the game must be freemium because no one is bothering with the traditional paid paradigm anymore.

I'd love to be able to create a campaign that would push the game further, but apart from rational research that indicated that most traditional methods of advertising are now in fact useless as you tend to run into ROI percentages and people that have tested these waters that say steer clear of these money vacuums.

Now in saying that, if you have suggestions, let us know I'd be glad to look into these methods. We're trying to get involved with some other initiatives that will expose the game more through promotional incorporated networks through SDK integration; whether that works is up in the air.

Also for your general knowledge, 1000 bucks is hardly anything for marketing. You need somewhere between 30-50,000 to do anything of note really.

Also if you're considering suggesting a giveaway I'd also point out that we've done those til the cows come home. They don't work and they end up just giving things away to people that don't seem to talk about it. Though you did say you bought the game because of the article that was written about us by Ryan at nVision which is awesome. Press coverage is great, which is what we've also got a lot of that has helped us so that's another form of exposure that has worked for us.

I think it's just indicative of the way the market is shifting. People are expecting to play a game with only having to pay for extra ingredients. It's a fine line we are treading as designers and business proprietors. When 1 dollar becomes the decision maker I wonder what the future holds for anyone trying to make anything digital anymore.

In any event I'm super happy you got it and tried it and enjoyed it. That's all we're asking people to do anyway and by the reflected reviews and articles written about us I'd say we've done a pretty good job of creating entertainment

Please, let me know your suggestions, where you look, what advertising hits you in the face the most so we can add it to the research on where we should place our ads.

Thanks!
01-12-2013, 08:15 PM
Tq for the mega reply HTH!

I am quite an avid mobile gamer, but the truth is I never heard of your game prior to reading it on nVision. Never saw an ad etc on any major mobile gaming website. In any case, you detail what you did above, so it is fair to say that you did indeed put in time, effort and money into marketing the game. Sorry for implying you did otherwise in that respect.

Now, Polara is a great game, but I cannot believe that Zynga asked for it to be freemium. Cannot be true. Zynga has a new "partners" program, and not too long ago (in November I think) they published a fully premium game called Twist Pilot.

If having some form of IAPs is totally necessary to sign on with the big boys, I'd say go for it. Just make sure the IAPs are non-essential. Such as in Wimp, where a $0.99 IAP is there to unlock all levels without playing them. Try publishers like Chillingo (I believe they will still look at a premium game) or Crescent/Forest Moon Games.

A PS Vita port would be great and help establish your greatness. As would one on Steam. Heck, I'd reckon if you can get working PC/Mac/Steam versions of your game soon, go for a Humble (Android) Bundle too! They always look for brilliant indie titles such as this.

All things said, I am liking Polara more and more. The level design is...I don't know, there's no word to describe it accurately enough! I really would love to see a sequel for this. Here's to hoping Google will feature it on the Play Store too! (I don't think they've featured the game before, contrary to what you say).

Otherwise, when some money comes in, a small 10-level HARDCORE expansion pack would be cool! Sell this for $0.99 even if need be.

Finally, I call on to you to try lifting back the price on Android at least to $2.99 (or at least $1.99). $0.99 is a little "cheap" looking and I know many folks who don't give two shits about games priced at that price-point. Get what I mean?
01-13-2013, 07:49 AM
There's something missing on level 43 that doesnt let me advance, an item is missing I believe because without a turbo warp its impossible... here is a screenshot:



And this is the obstacle right before it and then one showing the next obstacle... if it helps....




iPhone 4 iOS 6.0.1 not jailbroken

Please help me

And now some praise: Polara, for me, is the best auto-non-endless-runner along Rayman Jungle Run there is... if you are interested, dont hesitate to buy it, but if your on the fence, try the lite version instead. Please do yourself a favor and play this masterpiece.
01-13-2013, 07:58 AM
I think it can be done. The momentum from the previous blue warp will allow you to progress. Just hop into the blue, change to red immediately. See if it helps or not.

I played on Android so I managed to finish all through.
01-13-2013, 08:03 AM
Quote:
Originally Posted by leonard_dabinski View Post
I think it can be done. The momentum from the previous blue warp will allow you to progress. Just hop into the blue, change to red immediately. See if it helps or not.

I played on Android so I managed to finish all through.
Thanks a lot! Damn Im dumb sometimes...

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