iPad: forma.8, from italian indie developer

12-27-2012, 08:22 PM
#11
I completely don't understand this
12-28-2012, 04:40 AM
#12
Really like the general atmosphere in that teaser video.

Keep up the good work!

Artist & Designer / Co-founder at Frogmind Ltd

Developing BADLAND for iPad, iPhone and iPod Touch.
http://www.badlandgame.com - Twitter: http://www.twitter.com/badlandgame

12-28-2012, 01:34 PM
#13
Reminds me of the best things about Another World and Perfect Cell with additional mechanics. Look forward to trying it.
12-29-2012, 01:33 PM
#14
Quote:
Originally Posted by Juhana Myllys View Post
Really like the general atmosphere in that teaser video.

Keep up the good work!
Thank you! Looking forward to BADLAND, it's awesome!

Indie studio MixedBag co-founder, programmer, game designer: mixedbag.it
Futuridium EP, a retro inspired shoot'em up: futuridium.com
forma.8, an adventure game for iOS: forma8.net
Facebook: facebook.com/MixedBagGames - Twitter: @MixedBagGames
12-29-2012, 01:37 PM
#15
Quote:
Originally Posted by Raritea View Post
Reminds me of the best things about Another World and Perfect Cell with additional mechanics. Look forward to trying it.
Another World was one of the main inspiration for the look of the project, we (me and the graphic designer on forma.8) are huge fans of the game, although forma.8 is very different, gameplay wise.

Indie studio MixedBag co-founder, programmer, game designer: mixedbag.it
Futuridium EP, a retro inspired shoot'em up: futuridium.com
forma.8, an adventure game for iOS: forma8.net
Facebook: facebook.com/MixedBagGames - Twitter: @MixedBagGames
12-29-2012, 10:25 PM
#16
Joined: Mar 2010
Location: Washington D.C.
Posts: 3,139
I'm really enjoying the visual style and the coolly ambient vibe from the OST. I'm hoping the gameplay will to these two elements justice. On the iPad, the real estate this game commands will definitely give it the deceptively illusive, wonderfully immersive and generously expansive experience lacking in so many games. Good show so far, dudes.

"@ColeDaddy - My wallet hates you. That is all."
Drummerboycroy
01-02-2013, 08:12 AM
#17
Looks great guys, loved the style of Another World. You nailed it.

Looking forward to the release.

Very curious about the controls. Any clues on how you control that lil forma.8?
01-03-2013, 04:39 AM
#18
Quote:
Originally Posted by ColeDaddy View Post
I'm really enjoying the visual style and the coolly ambient vibe from the OST. I'm hoping the gameplay will to these two elements justice. On the iPad, the real estate this game commands will definitely give it the deceptively illusive, wonderfully immersive and generously expansive experience lacking in so many games. Good show so far, dudes.
Thank you!
Graphics aside, gameplay and the control system are our two primary concerns: our idea was to make a 'real' game that works on touch devices, with the right action pace, the right timing, the right control sensibility and so on. We hope to have nailed it, but time will tell!

We'll release another trailer in some weeks, with a lot more action on screen. This first teaser is deliberately slow and show only a fraction of what's possible to do in the game.

Indie studio MixedBag co-founder, programmer, game designer: mixedbag.it
Futuridium EP, a retro inspired shoot'em up: futuridium.com
forma.8, an adventure game for iOS: forma8.net
Facebook: facebook.com/MixedBagGames - Twitter: @MixedBagGames
01-03-2013, 04:45 AM
#19
Quote:
Originally Posted by toddfsu View Post
Looks great guys, loved the style of Another World. You nailed it.

Looking forward to the release.

Very curious about the controls. Any clues on how you control that lil forma.8?
Thanks! Hope to have the game ready for late april/may.

Yeah, just a couple of clues: we ideally divide the screens in two half. Dragging your finger on the left half moves forma.8, tapping and swiping on the right half uses the different forma.8 powers. The movement is inertia based, and you need to move the finger only a bit to move forma.8 on screen. It's difficult to explain, and easier to try, but after a bit of practice you can be really, really precise.

The game is action packed, and having a very reactive control system was a priority.

Indie studio MixedBag co-founder, programmer, game designer: mixedbag.it
Futuridium EP, a retro inspired shoot'em up: futuridium.com
forma.8, an adventure game for iOS: forma8.net
Facebook: facebook.com/MixedBagGames - Twitter: @MixedBagGames
01-03-2013, 02:03 PM
#20
Joined: Oct 2010
Location: Everywhere and Nowhere
Posts: 7,686
Just saw this mentioned on the front page and I'd just like to say that you now have another guaranteed customer.

MADE THE FRONT PAGE ON TA!
Quote:
Originally Posted by melvin2898 View Post
True Words Spoken By The Great Crex.