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#1
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![]() Dungeon Plunder is a roguelike dungeon-crawler with an isometric view. Update: The game will be released on March 6! Low bandwidth Version | Pop Up So excited to have finally finished my first game ever.. Here's a rundown of the main features: ![]() ** Full randomization of overland and underground maps ** Every game offers a different environment with a beautiful and diverse scenery, 90+ different monsters and bosses to defeat, ensuring several hours of replayability. Everything is rendered in classic yet crisp looking isometric style graphics. ![]() ** A fun and engaging combat system ** Gone are the days of mindless tap tap until the mob dies with Dungeon Plunder. Combats are based on a pseudo-slots machine designed from the grounds up to be easily played on a mobile device: both your thumbs will quickly select symbols defining your battle moves for that round followed by a respin phase. There's also a cooldowns management aspect: burn them too early or hold on them for too long may cost your life. ** 3 character classes with distinct abilities and playing styles ** At launch the Warrior, Mage and Rogue will be available to play with more to come. Each of them is different enough to play through the game several times. ![]() ** Skill points distribution on level up and many equipment slots to manage ** I like RPGs with lots of equipment slots and skills customization so I shaped up Dungeon Plunder to be that way: every time you level up you will have 5 points to distribute among several different skills improving various aspect of your fighting abilities and your character has 11 equipment slots to upgrade ![]() ** An extensive legacy system ** Roguelikes are typically merciless when you die. Dungeon Plunder is no exception but there's a twist: you will leave an inheritance to your next character such as gold, some of your old magical items and life scrolls that can heal you mid-fight. You may even unlock higher starting levels for future characters of your class and earn the ability to scribe legacy runes: mysterious stones that provide buffs shared among all your future characters. ** Full game center integration ** 40 achievements and 8 leader boards should keep you busy for a while with more to come in future updates. ** 8 Orchestral music tracks ** High quality music suited to your surroundings will accompany your travel enhancing your game playing experience. The album will also be available for download on iTunes. ![]() ** Save the world! ** Ultimately you will confront an evil archmage conjuring an ice age: the environment will be covered progressively in ice and snow as you travel the perilous lands. ** Universal game and widescreen support ** Dungeon Plunder is a universal game with full support of the widescreen iPhone5 and iPod Touch 5th generation. ** Launch promo for a limited time ** As an early adopter your copy will be tagged as an Heroic Edition and you will be rewarded with an intermediate legacy rune of your choice providing a bonus to all your characters right as you start! Choose wisely! I will update with the release date as soon as it's been determined. Last edited by DungeonPlunder; 03-01-2013 at 02:35 PM.. Reason: Trailer is up |
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#2
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Applied. Thank you in advance for any consideration. This game looks amazing despite alpha status, which I would be glad to endure. Bring it on, I hope i get in.
Edit: How are people not swarming over this? Also followed on twitter. Last edited by undeadcow; 12-10-2012 at 09:20 PM.. |
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#3
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This looks great! I'm going to apply right now.
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#4
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For what it's worth the correspondance from developer got sent to my Yahoo spam folder(?) but I got accepted! If you applied be sure to check your filters.
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#5
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Sent. Im a sucker for "retro" RPG's. Also reminds me abit about the Eschalon:Book, games. Which i loved.
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#6
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Looks great! Cant wait to play it on release! Wont apply for beta anymore since the dev wanted a small circle, but this game looks too interesting!
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#7
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Hello,
First of all I want to thank everyone who joined and provided feedback through the alpha tests. Lots of quality insights were provided. Here's some updates on the game's development since the first post. ![]() - The game's campaign is now 75% done (up to level 15). - There's now a levelup system with points distribution. - I added a hardcore perma-death mode with a gamecenter leaderboard. - Gamecenter achievements. - Several new class skills and combat tweaks were introduced. There's quite a bit still to do but it's progressing at a steady pace. I also decided to include a random map generator in the game to insure maximum replayability and provide a good bang for the buck at release. |
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#8
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From beta testing I can say Dungeon Plunder will be a quality title to keep an eye on.
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#9
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Niiiiiiiice... Cant wait for this!
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#10
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Thanks for the good words about the game guys! That's the kind of things that help me to keep going.
Little update for those who follow the thread: Just sent a new version for testing with the following new features:
Next up: Complete the final 5 levels, the outdoor and dungeon random map generators and of course more balancing. Stay tuned! |
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