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12-29-2012, 09:40 AM
Redeemed FEH9AJHK47KH!
12-29-2012, 11:52 AM
Joined: Sep 2010
Posts: 147
Quote:
Originally Posted by Meioh View Post
You can go to that cemetery every 4 stages. The soul taker isnt actually hard, just gotta stay the fuc away every 3 swings he does, to avoid the burning. I pretty much got humped hard too before i realized that. Reward is a chest with soul gear. Once you beat it there will also be a soul on the reward room, dont touch that one or you'll die.
thx for the tip! is there more game after this or do you simply keep looping with the same enemies? do they even get more difficult? after i beat ths guy, i'm trying to come up with a reason to play again considering my weapons and armour at this point pretty much have me walking right through everything...

are there more surprise bosses or rooms?

12-29-2012, 12:28 PM
Joined: Dec 2010
Posts: 143
Thanks a lot..redeemed RT9ET4EKMRHN

cheers.
12-29-2012, 01:40 PM
Joined: Aug 2009
Posts: 549
Wow. What a great game! I feel like I'm playing a cross between Zelda and Diablo in hardcore mode. Other than more dungeon tiles and enemies not sure what more I could want. Hope TA does a front page mention of this one.
12-29-2012, 03:53 PM
Quote:
Originally Posted by grits View Post
Agree. it's still fun for me but I fear it won't be for long. Definitely need some type of difficulty ramps or level progression system. If you felt like you were getting somewhere it might be more fun. Is there an end to this game? Of course leader boards etc., which are said to be in the works will also Help.

A similar glitch happened today. I have a set of blue armor and randomly my blue helmet would turn into a grey one. I did not tap on a chests. Sometimes my armor would just disappear.
Yeah I've had boots disappear.
12-29-2012, 05:20 PM
Joined: May 2009
Posts: 25
Daamn, all codes redeemed

The video looks really nice, reminds me of The Binding of Isaac which is a really good thing.
12-29-2012, 08:50 PM
Joined: Sep 2012
Posts: 4
Quote:
Originally Posted by sakinnuso View Post
thx for the tip! is there more game after this or do you simply keep looping with the same enemies? do they even get more difficult? after i beat ths guy, i'm trying to come up with a reason to play again considering my weapons and armour at this point pretty much have me walking right through everything...

are there more surprise bosses or rooms?
Dont think theres more than that, and yes it does get harder overtime. It's basically a highscore endless game, that doesnt keep track of your scores just yet. And yeah some kind of upgrading/perk system would be really nice for replayability.
12-30-2012, 09:04 AM
If you're debating whether or not to get this game just buy it. For 99 you can't go wrong. I've definitely gotten my money's worth.

As for the gameplay, it could definitely use some improvements and bug fixes:

* A story intro would go a long way in to explaining why you're in the dungeon in the first place for those that don't read your description
* It's tough to use magic by tapping and holding, a button would be nice
* Tapping to switch gear is WAY too sensitive. It switches too fast and i've lost gear by not realizing it changed before leaving a room.
* When you buy an item in the shop it should stay purchased. If I switch gear and decide I want my old item back I have to pay again.
* When you die a summary of your accomplishments would be nice, it feels wrong to just end abruptly.

Other than that I'm really enjoying it so far!
12-31-2012, 08:02 AM
Joined: Aug 2009
Posts: 549
Still enjoying the game, but the mechanics need something more ( as others have mentioned ). I'd hardly describe myself as playing it conservatively, but I'm still on my first play through, now in dungeon 29. It's really hard to die in this game. Just picked up a level 16 Sword of 10000 Cuts which only further trivializes the difficulty ( even if the sword itself is awesome ). Once leader boards are in, why not actually allow you to save your wife? Can then track how long it took, how many bosses etc? There isn't enough variety/depth in the game to turn it into days of playing a la Rogue. Maybe target 2-3 hours for a full, complete, successful run and ramp difficulty accordingly.

Regardless, still a great game. Itemization and pixel art is top notch.
12-31-2012, 10:48 AM
Joined: Dec 2010
Location: Houston, TX
Posts: 9,439
Quote:
Originally Posted by KintoGames View Post
I am working on the game center, and universal app right now.
Yeah! Bring on Univseral!