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Dungeon Plunder - Old-school Isometric Dungeon Crawling RPG

12-29-2012, 01:49 PM
#11
Joined: Jan 2012
Location: Philippines
Posts: 20,102
Quote:
Originally Posted by undeadcow View Post
From beta testing I can say Dungeon Plunder will be a quality title to keep an eye on.
Niiiiiiiice... Cant wait for this!

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
01-05-2013, 09:18 PM
#12
Joined: Dec 2012
Location: Drummondville, Qc, Canada
Posts: 438
Thanks for the good words about the game guys! That's the kind of things that help me to keep going.

Little update for those who follow the thread: Just sent a new version for testing with the following new features:
  • I spiced up the combat system and added tutorial elements to it. I will show screenshots and/or video of it when closer to release.
  • There is now 5 new equipment slots for upgrade (amulets, rings, etc.) bringing it to a total of 11 slots to manage. They can be found rarely in chests.
  • Implemented new class skills and made them available at a lower level.
  • Life scrolls will drop in high quality chests and in boss's loot stash. They can restore life mid fight. They are a rare and very precious resource and their management is key to survival in hardcore mode.
  • Improved class balance and made some adjustments on the campaign map.

Next up: Complete the final 5 levels, the outdoor and dungeon random map generators and of course more balancing. Stay tuned!

Dungeon Plunder: an iOS Roguelike - Play for free now! Follow the updates on Twitter and on Facebook.
TA Forum Thread? Right here. Soundtrack is on iTunes

01-05-2013, 09:18 PM
#13
Quote:
Originally Posted by DungeonPlunder View Post
Thanks for the good words about the game guys! That's the kind of things that help me to keep going.

Little update for those who follow the thread: Just sent a new version for testing with the following new features:
  • I spiced up the combat system and added tutorial elements to it. I will show screenshots and/or video of it when closer to release.
  • There is now 5 new equipment slots for upgrade (amulets, rings, etc.) bringing it to a total of 11 slots to manage. They can be found rarely in chests.
  • Implemented new class skills and made them available at a lower level.
  • Life scrolls will drop in high quality chests and in boss's loot stash. They can restore life mid fight. They are a rare and very precious resource and their management is key to survival in hardcore mode.
  • Improved class balance and adjustments on the campaign map.

Next up: Complete the final 5 levels, the outdoor and dungeon random map generators and of course more balancing. Stay tuned!
Yay updated beta
01-07-2013, 07:29 AM
#14
Joined: Jan 2013
Posts: 14
old school RPG

It's looks old school role playing game, and I always love classic RPG game.
I will try it~
01-22-2013, 08:35 PM
#15
Joined: Dec 2012
Location: Drummondville, Qc, Canada
Posts: 438
Hello,

Here's the latest on Dungeon Plunder:
  • I completed the random outdoor and dungeon map generation.
  • The last 5 levels and ending sequence are in the game so it can now be completed.
  • 39 new creatures types were added (24 level 16-20 and 15 additional for levels 1-15).
  • Several high quality orchestral tracks were integrated.

I will prepare an update for the testers this weekend.

Also of note: all the graphics are being redone atm in an higher resolution - here's a quick sample so you can compare with the earlier shots:


I had 2 icons made for the game and am really debating which one I will go with - your opinion?

vs

Dungeon Plunder: an iOS Roguelike - Play for free now! Follow the updates on Twitter and on Facebook.
TA Forum Thread? Right here. Soundtrack is on iTunes
01-22-2013, 08:38 PM
#16
Joined: Dec 2010
Location: Houston, TX
Posts: 9,439
I prefer the first icon; although the second icon is interesting. Also the details of the second icon might be lost when icon size.

The high resolution artwork looks nice. The Dungeon Plunder art design seems top notch.

Edit: With the second icon would it even be possible to see the eyes in icon size?

Last edited by undeadcow; 01-23-2013 at 09:12 PM.
01-22-2013, 08:58 PM
#17
First icon after playing the game it fits better
01-23-2013, 12:39 AM
#18
Joined: Dec 2010
Location: Pacific Northwest.
Posts: 405
Having never played the game, I prefer the 2nd icon.

T. A. A. P. Member.
I drive trains and play video games.
01-23-2013, 08:57 PM
#19
Joined: Oct 2010
Posts: 12
I agree. I get the hobbit feeling with type one, but type two looks very intriguing.
01-23-2013, 09:26 PM
#20
Joined: Jun 2009
Location: London, UK
Posts: 3,768
Is the UI in the screenshots final? It's about the only thing I don't like the look of, I think it should match the awesome pixel artwork.