Originally Posted by Hoggy110
If it's a sale just after it's released, or a freemium turn, then everyone who bought it just complains that it was a waste of their money
If it's a freemium version of a big game, then everyone argues that the devs just want more money and they go and play different games
And in Dead Triggers case...well, the less said the better
Yeah, thanks kindly to you and Vovin, I have learned so much today about appstore pricing and the impacts of it on Toucharcade. Haha!
In all seriousness though (yes, sometimes I can be serious!), it is kind of interesting how pricing issues seems to go in cycles. At first, it was games going free after you bought them, then a lot of games started converting to freemium or free, then more recently it seems that developers have been shafting early adopters by going on sale or free in 3 days after release.
Also, take into account many games now are throwing in a lot of inapps and going to more of a freemium model. Even Chillingo nowadays seems to be going in that route of converting to free or freemium in a month. But it is great to have a lot of Indies still that are trying to make it in the appstore, and as Vovin said, it is great to be able to buy such great games for a buck. Really happy about that cause I can keep collecting endless games.
Yeah, about Dead Trigger, yeah, mum is the word... I sure hope it never converts back to a pay app again! Imagine the horror!