App description: Simple in concept, deep in design, Hundreds is a puzzle game that requires quick fingers and deep thinking. Editor's Choice, #3 iPad App, #5 iPhone App!

"Five stars out of five!" ~ TouchArcade, Mac|Life, Gamezebo, SlideToPlay, 148Apps, GameSaku, AppStorm, PixelsApp and more

DESIGNED FOR AGES 2 TO 222

The goal of Hundreds: Grow at least 100 points between the circles in each puzzle. Circles turn red and volatile while being grown and if they collide, it's game over. It's that easy.

UNWIND YOUR MIND

Over 100 unique puzzles - no filler!
Elegant, minimalist graphics
Mesmerizing original soundtrack
Sync progress via iCloud

ACCOLADES

This is a game that challenges your brain and your fingertips... and, so far, the best new game of the young new year. ~ The New York Times

For a video game, this is nearly unprecedentedand a more complex accomplishment than it seems. ~ The Atlantic

A stylish-yet-minimal puzzle game... It's hard to explain, but genuinely hypnotic to play. ~ The Guardian

Most games on my iOS devices fall into the puzzle genre, but few of them possess the style and thoughtful design of Hundreds. ~ Wired

...it took the iPad to unlock the true potential of Hundreds. ~ Paste Magazine

Hundreds is a well crafted time killer, and like its predecessor Canabalt, impressively crafted, if often frustrating. For those seeking a stylish, challenging puzzle game, its worth every penny. ~ Boing Boing

Hundreds is every multi-touch puzzle game I ever wanted all at the same time. ~ Zach Gage - Creator of SpellTower



Hundreds is a Universal App with support for most devices, including iPhone 4, iPhone 5, iPhone6, iPhone6+, and all iPads.

Sanuku's comments:


01-02-2013, 07:38 PM
#51
No offence intended, I mean I looked long and hard at Sanuka's video before deciding it was worth the price as it looked challenging and something I want to play.
01-02-2013, 08:12 PM
#52
Looks like this game and an iPad are a match made in heaven. Will purchase as soon as it is out in the US.

01-02-2013, 08:32 PM
#53
Game Impressions

I've only two things to say about "Hundreds:"

1. Don't judge it until you've seen gameplay to at least level 25 or so.

2. This game is evil.
01-02-2013, 09:16 PM
#54
Joined: Mar 2010
Location: Washington D.C.
Posts: 3,138
Quote:
Originally Posted by Gabrien View Post
I've only two things to say about "Hundreds:"

1. Don't judge it until you've seen gameplay to at least level 25 or so.

2. This game is evil.
HHHRRRRMMMMMmmmmm...me LIKE evil!

"@ColeDaddy - My wallet hates you. That is all."
Drummerboycroy
01-02-2013, 09:42 PM
#55
No icloud? Can someone test it? Can't get it to work here.
01-02-2013, 09:47 PM
#56
Looking forward to getting this within the hour. There have been a few mentions of how excellent it is on the iPad; was wondering if anyone has tried it on the smaller screen and what their impressions were.

Wrong thread, I know, but Adam Atomic, are the different game modes for Canabalt still in the works? TA posted something about it a while ago but haven't seen much since.

Thanks in advance for any info.
01-02-2013, 10:03 PM
#57
AsgerJ - it should work but it depends on when Apple's servers decide to pass that info through - sometimes it can take a few minutes!

Guise - I def prefer it on iPad, it was really designed for the iPad specifically, and honestly aeiowu art looks AMAZING on the iPad retina display, holy crap. I put in a lot of work to help make sure that it was reasonable on iPhone, but it's just not as much fun. Systemically it's basically the same game, its just you can't use the screen the same way, physically/spatially.

The different game modes (and iPhone5 support!) are very much still in the works for Canabalt, looking forward to getting back to work on that stuff now that Hundreds is out
01-02-2013, 10:15 PM
#58
Sanuku's game play video sold this game for me.

Im always hesitant to drop $2.99> on any game because, to me, it depends on how much gameplay I think I'm gonna get for the money and how much fun its it looks to play.

Thanks for the gameplay video Sanuku!
01-02-2013, 11:05 PM
#59
Too bad it doesn't work without Game Center. Mine has been broken for a while now, something on Apples server side. So this game doesn't go past the headphones dot.
01-02-2013, 11:09 PM
#60
Sorry this is not a game by any means. If you use someone's definition of "failing" then you can call life a game too. That is not the case.

The definition of game, per a dictionary site is, "A form of play or sport, esp. a competitive one played according to rules and decided by skill, strength, or luck."

Sorry again this app even fails that definition. So don't even call it a game. Sorry devs but even this definition make your app fail.

And yes I did play..already asked for a refund. Not worth even $0.99. Don't get this app unless it is free folks. Yes, I know the devs have spent time on it but if the idea/app is bad, the app is bad no matter what.

Lastly I have purchased quite a lot of apps, but this is the first one in 2 years where I have asked for a refund. Plus advertising something that the app is NOT is NOT the way to get money from people.

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