Originally Posted by famousringo
Infinity Engine games have always been buggy and clunky, so I guess I just take most of it in stride. Though some new bugs have made it into the iOS version, it's apparent from the walkthroughs that I've been reading that a lot of old bugs have been squashed in this version.
I've gotten pretty good at tapping small targets, actually. There are a couple UI issues I'd rather see addressed before this "smart radius" feature.
First is some way to mark exits. Finding these with mouse hover always sucked, but of course it's even worse without a cursor. Can't they get a purple glow like doors do? I know in BG2 there are a few objects in the scenery you can interact with that only show on hover, too, so it would be really good if those were marked for newbies.
Second is a better way to select multiple characters. Tapping the band-select button then drawing a box is way clumsy. What might be better is if I tapped one character portrait, held my finger, and used another finger to select additional units.
There is a button to mark exits. It's in the bottom-right, amongst the set of buttons that includes the multiple character selection box button. It will show interactable items (chests, bookcases, loot on the ground, etc.), doors/entrances, and even character/NPC/mob names.
Also there in that set of buttons in the corner is one which when clicked selects tour entire party without needing to use the buggy green selection box drawing tool.