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#11
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I completely don't understand this
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#12
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Really like the general atmosphere in that teaser video.
Keep up the good work! |
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#13
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Reminds me of the best things about Another World and Perfect Cell with additional mechanics. Look forward to trying it.
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#14
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Quote:
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#15
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Quote:
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#16
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I'm really enjoying the visual style and the coolly ambient vibe from the OST. I'm hoping the gameplay will to these two elements justice. On the iPad, the real estate this game commands will definitely give it the deceptively illusive, wonderfully immersive and generously expansive experience lacking in so many games. Good show so far, dudes.
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#17
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Looks great guys, loved the style of Another World. You nailed it.
Looking forward to the release. Very curious about the controls. Any clues on how you control that lil forma.8? |
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#18
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Quote:
![]() Graphics aside, gameplay and the control system are our two primary concerns: our idea was to make a 'real' game that works on touch devices, with the right action pace, the right timing, the right control sensibility and so on. We hope to have nailed it, but time will tell! ![]() We'll release another trailer in some weeks, with a lot more action on screen. This first teaser is deliberately slow and show only a fraction of what's possible to do in the game. |
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#19
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Yeah, just a couple of clues: we ideally divide the screens in two half. Dragging your finger on the left half moves forma.8, tapping and swiping on the right half uses the different forma.8 powers. The movement is inertia based, and you need to move the finger only a bit to move forma.8 on screen. It's difficult to explain, and easier to try, but after a bit of practice you can be really, really precise. The game is action packed, and having a very reactive control system was a priority.
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#20
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Just saw this mentioned on the front page and I'd just like to say that you now have another guaranteed customer.
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