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  #1  
Old 01-03-2013, 05:04 AM
clever_bug clever_bug is offline
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iPhone 5, iOS 6.x
 
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Default Knoll (by Binary Sword Pty Ltd)

A masterpiece from Binary Sword Pty Ltd coming soon to iOS.



Quote:
Project Overview
Project Name: Knoll
Platform:
*Main: PC Windows (Steam) & iOS (iPhone, iPod Touch & iPad)
*Secondary: PSN & XBLA (in mind for the future)
Timeline: Late 1200 A.D. to early 1400 A.D.
Genre: 3rd person Action Arcade/Castle (Tower) Defense with RTS elements
Number of Players: 1-2
Playtime: 3-4 hours
Target Audience: indie gamer and core gamer
Target Age Group: 15-35
Territory: Asia, Europe & North America
Developer: Binary Sword Pty Ltd
Production: 12-14 months (future DLC 2-3 months)
Comparable Games: Toy Soldiers by Signal Studios (RTS elements) & Mount & Blade by TaleWorlds (scale of environments & 3rd person combat)

Links
Knollgame.com [ UNDER CONSTRUCTION ]
Vimeo.com
Twitter.com
Facebook.com
Youtube.com
Steamcommunity.com

Overview
Knoll is a 3D medieval castle defender game based in the middle ages of England, Scotland, Ireland, Wales & will possibly have levels in Asia if not we will consider for future DLC (Downloadable Content)

[more information will be announced at a later date]

Game Modes
Knoll is a pure singleplayer experience. The modes of play include a story mode, which is the main part of the game and will follow the path of multiple campaigns consist of different factions and countries, as well as an additional survival and time trail mode that will allow players to compete for the highest score in online leaderboards.
Official art-works:








Last edited by clever_bug; 01-20-2013 at 08:44 PM..
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  #2  
Old 01-03-2013, 10:08 AM
Thankyousteve Thankyousteve is offline
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Cool! Can we have some in game screens?
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  #3  
Old 01-03-2013, 11:14 AM
clever_bug clever_bug is offline
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Quote:
Originally Posted by Thankyousteve View Post
Cool! Can we have some in game screens?
The developer hasn't released any screenshots or trailers yet! However, they've said that they're working very hard to prepare for the official announcement, which is coming near!
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  #4  
Old 01-18-2013, 01:33 AM
Richmar1 Richmar1 is offline
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Yes, We are working Very hard to bring some nice in-game content and are in the process of creating our announce trailer. I Am the lead Programmer Working on Knoll and i'll tell ya, It's going to be amazing. the game mechanics that I am specifically working are Epic!! Can't wait to bring more info on this in the near future. Till then, Enjoy and stay tuned
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  #5  
Old 01-18-2013, 04:14 AM
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crex crex is offline
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Beautiful concept art. Excited to see how this will turn out. Best of luck on the project!
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  #6  
Old 01-19-2013, 05:20 AM
Exact-Psience Exact-Psience is offline
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The very first screenshot... The artwork is beautiful, but the addition of the title is a bit lazy. Why use a type font if you can design the title?

With this, im actually doubting the amount of polish in this game once it comes out.
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  #7  
Old 01-19-2013, 07:26 AM
Aventador Aventador is offline
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Getting Mount and Blade clone on iOS would be my dream come true, here is to my hoping this game delivers all promised
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  #8  
Old 01-19-2013, 03:53 PM
xsimonk xsimonk is offline
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Default We still have to choose an engine for iOS version of Knoll

Greetings,
I'm Simone Ferretti, Marketing Director at Binary Sword Pty Ltd, there's a mistake in your statement "This is the second iOS game using CryENGINE 3":
we are using CryENGINE 3 for the PC version only. There's a 90% chance we use CryENGINE 3 for the PS3/Xbox 360 porting too. Info on our IndieDB page are old and needs to be updated. In fact we're about to release a big update on our IndieDB page with new images, information and game logo soon.
We don't know yet whether Crytek will include iOS support into the new SDK version 3.5 and let Indie Studios port and publish their games to iOS or not.
At the moment, I can't tell you anything else about this subject. However, I see there are a lot of people here are interested on iOS support for Knoll, so I will give you a little secret detail on the engine: we are still valuating an alternative to CryENGINE 3 for the porting to smartphones and tablets. The best choice, other than CryENGINE 3, is Unity 3D. So if we can't use CryENGINE 3 on iOS, there's a 75% chance we will use Unity 3D to make a specific version of the game on iOS.

Further information will come as soon as we know more about CryENGINE 3.5 iOS support for Indie Developers... and it will be my pleasure and reponsibility to keep you updated on this topic.

Last edited by xsimonk; 01-19-2013 at 04:10 PM..
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  #9  
Old 01-20-2013, 08:53 PM
clever_bug clever_bug is offline
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Quote:
Originally Posted by xsimonk View Post
Greetings,
I'm Simone Ferretti, Marketing Director at Binary Sword Pty Ltd, there's a mistake in your statement "This is the second iOS game using CryENGINE 3":
we are using CryENGINE 3 for the PC version only. There's a 90% chance we use CryENGINE 3 for the PS3/Xbox 360 porting too. Info on our IndieDB page are old and needs to be updated. In fact we're about to release a big update on our IndieDB page with new images, information and game logo soon.
We don't know yet whether Crytek will include iOS support into the new SDK version 3.5 and let Indie Studios port and publish their games to iOS or not.
At the moment, I can't tell you anything else about this subject. However, I see there are a lot of people here are interested on iOS support for Knoll, so I will give you a little secret detail on the engine: we are still valuating an alternative to CryENGINE 3 for the porting to smartphones and tablets. The best choice, other than CryENGINE 3, is Unity 3D. So if we can't use CryENGINE 3 on iOS, there's a 75% chance we will use Unity 3D to make a specific version of the game on iOS.

Further information will come as soon as we know more about CryENGINE 3.5 iOS support for Indie Developers... and it will be my pleasure and reponsibility to keep you updated on this topic.
I carefully asked the administrator of your Facebook pages (Binary Sword / Knoll), and he said yes (it's planned). (May be he is you???) And from what I know, Knoll was the only game which was originally planned to be released on iOS using CryENGINE 3. That's why I said "This is the second iOS game using CryENGINE 3". So do I need to say "This is the second iOS game originally planned to use CryENGINE 3"?

Quote:
Does the iOS version of Knoll also use CryENGINE 3 (like the PC version)?
Quote:
Hi,
Thank you for your questions.

We plan to release Knoll on IOS and possibly also Android & Windows mobile devices using the same engine (CryENGINE 3) that we are using to develop the PC version we just need to go over a few more things with Crytek to see if we can get final approval to develop on other platforms.

Heres a good example of what to expect from a CryENGINE 3 powered mobile game if Knoll's mobile platforms were to run on it.

http://www.fibble.com/



Fibble - Flick ’n’ Roll. Crytek’s fun, action puzzler for mobile.
www.fibble.com
With his heart set on adventure, Fibble explores the Solar System looking for fun worlds to explore. During his last journey, his ship malfunctions and he suddenly finds himself on the weirdest planet of them all: Earth.
I have corrected the statement! Btw, hope Crytek's CryENGINE 3 comes to iOS soon!

Last edited by clever_bug; 01-20-2013 at 09:44 PM..
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  #10  
Old 01-21-2013, 07:07 AM
xsimonk xsimonk is offline
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Quote:
Originally Posted by clever_bug View Post
I carefully asked the administrator of your Facebook pages ([URL="http://www.facebook.com/BinarySword"]Binary Sword[/URL] / [URL="http://www.facebook.com/KnollGame"]Knoll[/URL]), and he said yes (it's planned). (May be he is you???) And from what I know, Knoll was the only game which was originally planned to be released on iOS using CryENGINE 3. That's why I said "This is the second iOS game using CryENGINE 3". So do I need to say "This is the second iOS game originally planned to use CryENGINE 3"?

I have corrected the statement! Btw, hope Crytek's CryENGINE 3 comes to iOS soon!
Thanks for your kindness and speed in correcting your statement.
I can confirm you that we have originally stated that Knoll would be released on iOS using CryENGINE 3, and we still plan to. What's wrong in that statement, is that we are not "using" CryENGINE 3 on iOS at the moment but we plan to use it if allowed to do so.
In fact, we are using CryENGINE 3 to develop a first release on PC platform, and porting on PS3, Xbox 360 and hopefully also on iOS too at a later date.

So even if we wont be able to use CryENGINE 3, Knoll will be released on iOS, Android and Windows Phone with another game engine.
Be aware of the fact that even if CryENGINE will not be available to indie developers, there could be a chance we get an offer/deal from Crytek for CryENGINE 3 Mobile license and we will be sure to take it.
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