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"Okami" for iOS

01-03-2013, 12:45 PM
#1
"Okami" for iOS

With PS2 ports becoming more and more available for the iphone, I couldn't think of a better game to port over.






http://www.youtube.com/watch?v=CC2vSGDaj3E
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01-03-2013, 12:51 PM
#2
Joined: May 2010
Location: Texas
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Wow what a great looking game!!!!

I really do hope they port this over, looks really nice!

At first the pics looked too unreal, and I was like how can this even be a game, but then watching the video made it look awesome.

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01-03-2013, 01:17 PM
#3
Quote:
Originally Posted by Pman View Post
Wow what a great looking game!!!!

I really do hope they port this over, looks really nice!

At first the pics looked too unreal, and I was like how can this even be a game, but then watching the video made it look awesome.
It's an old ps2 game, but they are re-making it in HD for consoles. The touch screen would be perfect for using the "brush" in combat.
01-03-2013, 02:44 PM
#4
That would be a horrible idea. The brushing mechanic is the only thing that would translate well to ios. The game was built to be played on console. Virtual controls would ruin the presentation. Another thing is that the game is not built to be mobile with a save system not built for interruptions that the ios platform gets(calls, notifications, etc.)

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01-03-2013, 02:59 PM
#5
Quote:
Originally Posted by B34$T View Post
That would be a horrible idea. The brushing mechanic is the only thing that would translate well to ios. The game was built to be played on console. Virtual controls would ruin the presentation. Another thing is that the game is not built to be mobile with a save system not built for interruptions that the ios platform gets(calls, notifications, etc.)

Rockstar's GTA games have been pretty good adopting touch screen controls and a better save system for iOS. I think it would really work.
01-03-2013, 03:19 PM
#6
Joined: May 2010
Location: Texas
Posts: 495
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Quote:
Originally Posted by weehoo View Post
It's an old ps2 game, but they are re-making it in HD for consoles. The touch screen would be perfect for using the "brush" in combat.
Sweet! Maybe they could port some of those new graphics to iOS, eh?

iPhone 4S 16GB - iPad 2 64GB WiFi - iPad 4 32GB WiFi + AT&T Cellular - i7 MacBook Pro late 11 - Transformer Prime TF201 32GB
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01-03-2013, 03:25 PM
#7
This looks promising in terms of graphics. I don't know how well it would do gameplay wise though, unless it's somehow a simpler "side story" kind of game...
01-03-2013, 03:45 PM
#8
Quote:
Originally Posted by weehoo View Post
Rockstar's GTA games have been pretty good adopting touch screen controls and a better save system for iOS. I think it would really work.
I'd much rather see the dev of Okami produce a brand new game, not necessarily even related to Okami. An original, that is designed for the touchscreen.

I wasn't impressed with either of the Rockstar ports I have. They are at best passable, control-wise.
01-03-2013, 07:35 PM
#9
Quote:
Originally Posted by crunc View Post
I'd much rather see the dev of Okami produce a brand new game, not necessarily even related to Okami. An original, that is designed for the touchscreen.

I wasn't impressed with either of the Rockstar ports I have. They are at best passable, control-wise.
Clover, the studio who produced Okami was dissolved by Capcom a while back. The devs went on to form Platinum Studios and have continued to make amazing games.

The Wii port of Okami was handled by Ready At Dawn and the PS3 port handled by HexaDrive. A sequel to Okami, Okamiden, was made by some of the devs who handled the Wii port.

I highly doubt Platinum Games will ever create an original game for ios that is of the same quality as Okami as they have quite a few games in development for 360, PS3, and Wii U.

The most I ever see happening with Okami and ios is a port of Okamiden with crappy virtual controls.

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Dual-stick shooter fan
01-03-2013, 08:20 PM
#10
Quote:
Originally Posted by B34$T View Post
That would be a horrible idea. The brushing mechanic is the only thing that would translate well to ios. The game was built to be played on console. Virtual controls would ruin the presentation. Another thing is that the game is not built to be mobile with a save system not built for interruptions that the ios platform gets(calls, notifications, etc.)
Nah, it could work, and honestly, I didn't feel like they took the right control tact with Okamiden on DS. They could have easily made everything touch-based, a la Phantom Hourglass, but instead they forced button control, which made switching to the Celestial Brush a clumsy affair. Don't get me wrong, I still loved the game, but I would have preferred it on DS as an all-touch-screen game. On iOS, Okami could be great, so long as they don't hand it over to Ready at Dawn to port. They botched the Wii port in my eyes.

Final Fantasy Tactics -- all day, every day.