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  #31  
Old 12-05-2012, 09:01 AM
digi digi is offline
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iPad 2, iOS 4.x
 
Join Date: Apr 2012
Posts: 51
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hey all, Grooh update 1.4 is available now! we have added 5 new levels, a new ending to the story, iPhone5 support etc!

...and there will be more Grooh soon...psssst
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  #32  
Old 01-04-2013, 12:40 AM
Habakuk Habakuk is offline
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iPad (4th Gen), iOS 6.x
 
Join Date: Dec 2008
Location: Vienna, Austria
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Now FREE! Tried some levels and it's great! Thanks to devs! Recommended.
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  #33  
Old 01-04-2013, 12:24 PM
Dustrick Dustrick is offline
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iPad, iOS 5.x
 
Join Date: Jan 2013
Location: Arizona
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Its AMAZING! Short but, amazing. I love the art style and the SFXs! I don't generally like puzzlers and I admit I got this because I love the cartoony "Totoro" characters but this one I couldn't put down. Runs great on iPad 1 BTW.
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  #34  
Old 01-06-2013, 06:04 PM
y2kmp3 y2kmp3 is offline
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Join Date: Jun 2010
Posts: 393
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Hi, Alex & digi,

I discovered your game by accident. Having played a few levels, I am intrigued. I am also puzzled by the scoring.

For the levels I played so far, it appears that there is an optimal solution that is 1 step BELOW the score needed to get GOLD.

Is this ALWAYS the case for ALL OF THE LEVELS? This is important because I want to know what is the TRUE LOWEST possible moves?

There are some levels I have yet to figure out if this is true. One example is level 13. Thus, I don't want to investigate this before I ask you (the developer) if my theory is correct.

Also, why is there no UNDO button? Why punish the player by forcing the player to restart the whole level for one wrong move?
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  #35  
Old 01-07-2013, 02:16 AM
digi digi is offline
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iPad 2, iOS 4.x
 
Join Date: Apr 2012
Posts: 51
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Quote:
Originally Posted by y2kmp3 View Post
Hi, Alex & digi,

I discovered your game by accident. Having played a few levels, I am intrigued. I am also puzzled by the scoring.

For the levels I played so far, it appears that there is an optimal solution that is 1 step BELOW the score needed to get GOLD.

Is this ALWAYS the case for ALL OF THE LEVELS? This is important because I want to know what is the TRUE LOWEST possible moves?

There are some levels I have yet to figure out if this is true. One example is level 13. Thus, I don't want to investigate this before I ask you (the developer) if my theory is correct.

Also, why is there no UNDO button? Why punish the player by forcing the player to restart the whole level for one wrong move?
hey there

we have added a +10% to our own best scores. this means that in all levels, you can do better than the given steps for gold. if you want the exacty moves it did take us, drop me a private message.

we are thinking about the undo function, thanks.

best digi
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  #36  
Old 01-07-2013, 02:23 AM
y2kmp3 y2kmp3 is offline
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Join Date: Jun 2010
Posts: 393
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See PM, digi.
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  #37  
Old 01-20-2013, 10:06 AM
y2kmp3 y2kmp3 is offline
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Join Date: Jun 2010
Posts: 393
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[Update: 16-1-2013 Nevermind. Finally solved it using 30 steps. Mad at myself for overlooking a simple mis-step for so long. Yikes!]

For TA members who are playing Grooh, has anyone been to solve Level 60 with ONLY 30 steps? 33 steps were required for Gold, but the developer said it is possible to do this in 30 steps. I got 32 steps so far, but had been stuck for weeks on this. Anyone help?

Last edited by y2kmp3; 01-21-2013 at 12:47 AM..
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