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#1
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Hello TA,
We're the two guys who made Metal Drift (PC-steam) and Fluxe (iPhone/iPod). We're in development on our next project, Slime City (iPad/PC). We wanted to post some work. Mostly to keep us motivated. Slime City is a 'castle defense'/city building game. But instead of the enemy being a row of baddies on a linear course; it's a slime, that expands in all directions. So defeating it is a completely different challenge from your average castle/tower defense game. Your city is there to provide cash to buy weapons, to fight the slime. The more efficient your city is, the more cash you get to buy weapons. You will be the commander of an elite slime fighting force. Here we have 3 members of your 7-8 person team. Brighton (on the left) will introduce you to new, unlocked equipment. Maj. Fairchild will relay orders from the top and keep you apprised of changing battle conditions. Dr. Neem will reveal new information about your mysterious foe, the slime. ![]() Here are a couple of building animation tests with 'beta' buildings and terrain. Youtube link | Pop Up The first weapon is finished. It's called 'The Thumper'. 'He' activates when slime is near, and smashes a clearing for you to establish a beach head. Youtube link | Pop Up Hey, also, here's our facebook page. Your comments on our progress are extremely helpful and motivating. We'd love to hear from you. Thanks! Weston & Brian Black Jacket Games www.blackjacketgames.com www.facebook.com/slimecity @BlackJacketPDX Last edited by Weston100; 04-11-2013 at 03:59 PM.. Reason: Adding character pics. |
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#2
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#3
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The concept sounds interesting.
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#4
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We just finished our first voice test with our in-game characters, Dr. Neem and Brighton.
Youtube link | Pop Up Voice work by Ian Karmel and Dirk Marshall. Dialogue from 'The Food Photographer.' http://www.youtube.com/watch?v=N4BjpZmYOOk |
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#5
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Why are you posting so early in the development stage?
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#6
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@Peewhy So we're starting early for a few reasons:
1. We are a microscopic team, without the budget for a big marketing push at the end. 2. It helps us to stay focused and motivated if we can share our progress with a community. 3. We want to see if anyone cares about the idea before we get all the way to the end. I often wonder why games don't start showing their progress earlier. |
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#7
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Hey Happy belated new year everyone!
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#8
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It,s interesting ....
Why do you Guys think the game is clear. Because i already like this game !! And do you already know how much money this app Will be? I think you have already 1 person who want this game
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#9
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@bramblett05 We may take it to iPod/iPhone. There's a concern about screen size with an RTS, but that might not be a problem.
@crazy_gamer I'm not sure what you mean by 'game is clear'. I'm glad you like what we've shown so far! Comments like yours keep us going! We're not sure what the price will be. We're looking at games like Plants VS. Zombies or World of Goo for comparable price points. Probably a bit less expensive than those. |
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#10
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I mean when the game come out . Any date ?
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