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We're mad as hell about iOS games that cost money, have ads, and/or any IAP at all.

View Poll Results: Is Canabalt worth $2.99?
Yes 212 34.98%
No 293 48.35%
Not my type of game 101 16.67%
Voters: 606. You may not vote on this poll
01-15-2013, 01:23 AM
Joined: Dec 2011
Location: Somewhere in the spiritual realm
Posts: 598
Quote:
Originally Posted by Eli View Post
Well, there's a ~$400 subsidy built into that contract. AT&T is essentially saying, "I'll split the cost of this phone with you if you agree to give us money for two years." Your iPhone "costs" $800 too.
I think iPhones on plan end up costing more than the no contract price.. I spend $30 every 2nd month buying credit.. And that pretty much gets me unlimited credit to my close fam n friends who are all with the same carrier therefore I get free unlimited text to them, so $15 a month for unlimited credit with my iphone. OR $69 per month over 2 years to get the latest iPhone. $50 a month extra, over 2 years = 24 months = $1200 + the plan also requires you to pay a few hundred up front, the plan I'm talking about here costs $200 upfront, so total that's $1400 for a $800 phone, not to mention the revenue they make from going over data usage bd what not, plus your giving them the extra 15-20$ per month on phone credit which I didn't calculate because I spend that on prepaid. Hmm it's not too bad. I guess you could think of it like a loan with interest.. But being locked in for 2 years sucks. What you going to do when iphone6 comes out? I'd rather buy outright but it's a pretty penny to spend on a phone that gets upgraded every 6 months.
01-16-2013, 06:31 AM
Good release but imho the price is a little bit high.

01-16-2013, 08:15 AM
Despite being a huge Final Fantasy fan, even I'm disgusted at this .. and indeed Squeenix in general. This company has gone from one pisstake to another ever since the merger, this is just another slap in the face in a long line of slaps in the face. They have the cheek to try and SELL this game alongside milking you dry with IAP? That's even more horrendous than Theatrhythm -- which at least had the good decency to be released for free before raping your wallet.
01-16-2013, 08:33 AM
Man, I really hate to be this guy, because nostalgia is a big thing for me, but I have to agree this game feels a bit pricey.

I remember playing lode runner when it was released by broderbound (sp?) on the ibm/pc clone, and I must have been 4 or 5 years old at the time. I played the living hell out of that game, for a long long time. Only other game I remember playing as much back then is Q-bert, for anyone who really wants to go down nostalgia lane.

But....with the app store as it is today...and games like Heroes and Castles and Momonga Pinball coming out today for 1.99 and .99 respectively, 2.99 for a 30 year old strategy/action hybrid that will likely have dubious controls......call me a little less excited than I would have been at .99 cents.

At .99 cents, I wouldnt give two poops about the controls, and would just buy it for nostalgia alone. At 2.99, I actually care about the controls and want a seamless experience. I know, I feel like a cheap crappy bastard...but I think the developer is gonna lose out on a lot of sales because of their price point.

Edit: Anyone know if this still has the level editor? That element of the game really kept me coming back for a long time!

Last edited by Mookmonster; 01-16-2013 at 08:36 AM.
01-16-2013, 08:41 AM
Joined: Jan 2011
Location: England
Posts: 10,470
Well you could also say some of these retro games are priced higher as they know the younger market 'might' not really go for it, so its based at us oldies.

At the end of the day its just $3 to have this old classic always with you on your iphone. Games like this have costs up front as they have to get the official license, you see the amount of clones on the app store, many of which get shut down because of the company which owns the IP etc.

So they had to pay for the official name/brand which i'm sure wasnt cheap.

I'm personally a huge fan of retro releases and i'll be buying it, if we dont buy classics like this the whole app store will be full of runner/temple run clones !
01-16-2013, 09:33 AM
Joined: Jan 2011
Location: England
Posts: 10,470
Its a difficult one, in iOS terms its higher pricing than the usual 99c game. BUT i just always think back to when i was on peanuts for pocket money and games in the 80's were $12 or $3 for the 'cheap' ones.

25 years later i'm on more money (than my peanuts pocket money !) and i can pick up a few of these 2 or 3 games every week, still way cheaper than one Wii or Xbox game a month.

So yeah in iOS terms its a higher priced game of $2.99. But if i could have some weird time machine and tel the 14 year old version of myself that 'one day you can pick up these games for a few quid and have them on this small portable device to take wherever you go' i would snap your hand off !

I mean those Infocom text adventures were quite expensive as one big IAP but again to an oldie who remembers some of those classics, to be able to play those legally on my little ipod, just a dream !

I feel the more retro games i buy and support, the more chance of getting some more favourites from yesteryear onto iOS. Dotemu must have decent sales as they keep releasing lots of old favourites which is great.
01-16-2013, 10:09 AM
This game is 2.99 because they aren't charging enough for iap, so they need to offset costs. Now if iap totaled to over 100 then the game would be free....is what I think
01-16-2013, 11:13 AM
Joined: Nov 2009
Location: Germany
Posts: 8,590
Hello? Could a mod please come an put all this "why isn't it free?" jabbering into the garbage thread?

Thank you!

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.

Last edited by Vovin; 01-16-2013 at 11:16 AM.
01-16-2013, 11:15 AM
Dang it. I would've downloaded this if it was free. It should be free, especially if it is loaded with IAP. Shoot. I'd rather play Voice Fantasy than spend money on this.

That said, if it eventually goes free, I might try it out. If not, I'll stick to FF 1-4 and FFT. Still playing through them all.

As for an endless runner... I TOTALLY agree. I WOULD pay $3 for a runner where I got to be cloud running through different settings like fields, castles, cities, etc. In fact, they already tried a mobile FF Cloud snowboarding game, so it shouldn't be hard to reskin Temple Run and throw a few of these IAP in it.

http://finalfantasy.wikia.com/wiki/F...:_Snowboarding

As long as the main game had enough content, they could totally get away with charging for a sweet endless runner. I'd love to play as Zidane running through a few of the cities and rooftops of Final Fantasy IX.

Back to this game, though: Crap.

TeamShides
@curtneedsaride
MHFU - Shides
01-16-2013, 11:18 AM
Joined: Nov 2009
Location: Germany
Posts: 8,590
People never learn. We want no effin price discussion in the game's thread.

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.