★ TouchArcade needs your help. Click here to support us on Patreon.

Forgotten Memories - A psychological survival horror

01-09-2013, 12:17 AM
When did you last say video was coming as the year is pressing on
01-09-2013, 06:11 AM
Joined: May 2009
Location: Montréal
Posts: 2,177
Volumetric lighting and shafts (lights volumes that collides with the scene) added to the rendering system. Exactly the same as in Alan Wake. In fact mines is 100% percent accurate as i make the volume blend with the shadows (instead of having both effects separated as in normal cases). Sorry Remedy. ^^
I didn't forgot, the video will be there soon. Tanks for being patient.
Attached Thumbnails
Click image for larger version

Name:	09-01-2013 5-46-57 AM.png
Views:	32
Size:	445.0 KB
ID:	51698   Click image for larger version

Name:	09-01-2013 5-49-34 AM.png
Views:	27
Size:	540.9 KB
ID:	51699   Click image for larger version

Name:	09-01-2013 5-49-57 AM.png
Views:	24
Size:	508.8 KB
ID:	51700  

Click image for larger version

Name:	09-01-2013 7-03-20 AM.png
Views:	17
Size:	259.3 KB
ID:	51701   Click image for larger version

Name:	09-01-2013 7-04-45 AM.png
Views:	20
Size:	305.0 KB
ID:	51702  

Last edited by tatoforever; 01-09-2013 at 06:30 AM.

01-09-2013, 06:48 AM
Joined: Oct 2012
Posts: 734
Quote:
Originally Posted by tatoforever View Post
Volumetric lighting and shafts (lights volumes that collides with the scene) added to the rendering system. Exactly the same as in Alan Wake. In fact mines is 100% percent accurate as i make the volume blend with the shadows (instead of having both effects separated as in normal cases). Sorry Remedy. ^^
I didn't forgot, the video will be there soon. Tanks for being patient.

Maybe you should make your special effects in app purchases

SSAA 0.99
Volume shadows 1.99
FXBlur 2.49
01-09-2013, 06:56 AM
Joined: May 2009
Location: Montréal
Posts: 2,177
Quote:
Originally Posted by ThreeCubes View Post
Maybe you should make your special effects in app purchases

SSAA 0.99
Volume shadows 1.99
FXBlur 2.49
It's planned to be build-in. The only stuff we would sell as IAP would be future content.
By the way, isn't volume shadows, it's shadowmapping and volumetric unified lighting.
Cheers,

Last edited by tatoforever; 01-09-2013 at 06:58 AM.
01-09-2013, 10:25 AM
Joined: May 2012
Location: USA
Posts: 6,714
Quote:
Originally Posted by ThreeCubes View Post
Maybe you should make your special effects in app purchases

SSAA 0.99
Volume shadows 1.99
FXBlur 2.49
Don't give Gameloft any ideas.


Quote:
Originally Posted by tatoforever View Post
It's planned to be build-in. The only stuff we would sell as IAP would be future content.
By the way, isn't volume shadows, it's shadowmapping and volumetric unified lighting.
Cheers,
Or you could have an energy system with energy drinks and such. So many steps taken, items picked up and shots fired = energy depleted. You can get more energy by waiting a day, watching a few ads or an IAP. Another great IAP system TA gamers would love is some sweet dual currency. We earn cash by killing monsters and use the cash to buy ammo for all sorts of guns at the shop (which is available in the pause menu) with gems we buy every other gun - chainsaws, nuclear warheads, machine guns, all sorts of weapons you would expect to find in a survival horror game. In the same way, your health won't regenerate but uses health packs - available with gems at the pause menu. And always at the top of the screen we will have gem, cash and energy indicators and a little banner ad above that. Oh and speaking of ads, while the game loads we will watch an ad - helps the loading time pass.

See? Perfect pricing model!

Last edited by JBRUU; 01-09-2013 at 10:33 AM.
01-09-2013, 10:52 AM
Joined: Aug 2012
Posts: 2,082
Quote:
Originally Posted by JBRUU View Post
Or you could have an energy system with energy drinks and such. So many steps taken, items picked up and shots fired = energy depleted. You can get more energy by waiting a day, watching a few ads or an IAP. Another great IAP system TA gamers would love is some sweet dual currency. We earn cash by killing monsters and use the cash to buy ammo for all sorts of guns at the shop (which is available in the pause menu) with gems we buy every other gun - chainsaws, nuclear warheads, machine guns, all sorts of weapons you would expect to find in a survival horror game. In the same way, your health won't regenerate but uses health packs - available with gems at the pause menu. And always at the top of the screen we will have gem, cash and energy indicators and a little banner ad above that. Oh and speaking of ads, while the game loads we will watch an ad - helps the loading time pass.

See? Perfect pricing model!
Sarcasm, all that SARCASM!! I can't take it anymore!!!!


On topic: I'm glad to see that you made the light beam more realistic. The one in the video was too narrow and too bright.
01-09-2013, 11:50 AM
Picspicspics

Anyone can stick a few random pictures up.
This "game" that's been in developemnt since the dawn of man should at least have videos of it to show ( like you promised aaaaaaaaaaages ago)

Anyone can make a few pictures but the proof will be in the pudding , or video if you haven't any pudding
01-09-2013, 02:03 PM
Joined: Dec 2012
Posts: 29
Well, it had two videos - 40 min and ~7 min

don't forget that
it's not the project "screens only lol"


p.s.
oh screens are pretty dark again
01-09-2013, 02:56 PM
Joined: Oct 2011
Posts: 13
Quote:
Originally Posted by tatoforever View Post
It's planned to be build-in. The only stuff we would sell as IAP would be future content.
By the way, isn't volume shadows, it's shadowmapping and volumetric unified lighting.
Cheers,

Wait.. What? We usually get free updates on future content, unless its a chapter by chapter game.
01-09-2013, 03:28 PM
Joined: May 2012
Location: USA
Posts: 6,714
Quote:
Originally Posted by amel78 View Post
Wait.. What? We usually get free updates on future content, unless its a chapter by chapter game.
Oh my god you've got to be joking...