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#2441
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Definately.
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#2442
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When did you last say video was coming as the year is pressing on
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#2443
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Volumetric lighting and shafts (lights volumes that collides with the scene) added to the rendering system. Exactly the same as in Alan Wake. In fact mines is 100% percent accurate as i make the volume blend with the shadows (instead of having both effects separated as in normal cases). Sorry Remedy. ^^
I didn't forgot, the video will be there soon. Tanks for being patient.
Last edited by tatoforever; 01-09-2013 at 06:30 AM.. |
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#2444
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Maybe you should make your special effects in app purchases SSAA 0.99 Volume shadows 1.99 FXBlur 2.49 |
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#2445
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By the way, isn't volume shadows, it's shadowmapping and volumetric unified lighting. ![]() Cheers, Last edited by tatoforever; 01-09-2013 at 06:58 AM.. |
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#2446
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See? Perfect pricing model! Last edited by JBRUU; 01-09-2013 at 10:33 AM.. |
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#2447
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On topic: I'm glad to see that you made the light beam more realistic. The one in the video was too narrow and too bright. |
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#2448
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Anyone can stick a few random pictures up.
This "game" that's been in developemnt since the dawn of man should at least have videos of it to show ( like you promised aaaaaaaaaaages ago) Anyone can make a few pictures but the proof will be in the pudding , or video if you haven't any pudding |
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#2449
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Well, it had two videos - 40 min and ~7 min
don't forget that it's not the project "screens only lol" p.s. oh screens are pretty dark again |
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#2450
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Wait.. What? We usually get free updates on future content, unless its a chapter by chapter game. |
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