App description: Remake of the classic Dungeon Master game

** This game uses multi-touch. To put an item into inventory, touch the item to select, then using another finger select the hero you wish to put into inventory.

Dungeon Masters is a real time 3D classic dungeon crawler. You must resurrect up to four deceased heroes from the Hall of Champions, and lead them through the dungeon to find the Firestaff, a weapon capable of defeating the Dark Lord.

Dungeon Masters is viewed through your eyes, and most of the actions are in real time and based on touch based interactions. If an item is on the floor, you can just touch on it, pick it up. To place an item into a character's inventory use one finger to hold the item and another to select the character character, then drop it in one of the character's inventory.

Each champion has different sets of skills and abilities described as 'classes' (Warrior, Ninja, Magician and Priest)

Dungeon Masters doesn't feature traditional experience points, and training is at the core of the gameplay. Fighting and magic both require practice, and the more an ability is used, the more it improves.

Dungeon Masters spells are cast by using runes, and these powerful magic symbols need to be combined into words to trigger the desired incantation, such as fireballs, magic potions or armful gas clouds. Finally, fighting is completely integrated in real time.

In Dungeon Masters monsters wander around the dungeon as the player moves about, and only attack the team when in range (or in sight).

Remember in Dungeon Masters enemies can attack from any direction, and the party can run away, as long as the player has planned an escape route.

Vovin's comments:





Looks like a remake of the classic game Dungeon Master.

Hope this will come for the iPhone, too!
01-07-2013, 12:58 PM
#21
Joined: May 2012
Location: London, UK
Posts: 397
This was the best thing since slice bread when it came out in 1988 (Amiga) by a company called faster than light. It was originally extremely hard to get on the Amiga when it first came out and I had to find it in an import shop in London and I paid 35 for it, which was a fortune for a game then. The most I had ever paid and it was years before I paid that again. I thought it was worth every penny then so it must be worth 1.49 in 2013

Last edited by GaZ-OiD; 01-07-2013 at 05:28 PM.
01-07-2013, 01:25 PM
#22
http://stanislavs.tripod.com/games/dmspells.htm

That link should help with the spell symbols in Dungeon Master.
The graphics have obviously been upgraded over the original but still plays really well on ipad.



Update: After several hours playing casting certain spells now crashes the game constantly.

Last edited by Captive; 01-07-2013 at 04:50 PM.

01-07-2013, 04:18 PM
#23
I remember buying this way back then too on the Atari ST..I had to import it from US.

Dungeon Master is still my favourite game!

Any more people playing it?

Cheers.
01-07-2013, 06:44 PM
#24
Quote:
Originally Posted by Captive View Post
http://stanislavs.tripod.com/games/dmspells.htm

That link should help with the spell symbols in Dungeon Master.
The graphics have obviously been upgraded over the original but still plays really well on ipad.



Update: After several hours playing casting certain spells now crashes the game constantly.

Same problem, it happend when the caster level up...
01-07-2013, 07:13 PM
#25
Damn, I've just bought this and now I found out its crashing. Crap
01-07-2013, 10:45 PM
#26
The only crash I've gotten so far is if you try to identify a Heath potion By the person whom made it, will cause a crash constantly. Anyone else identifying it works fine. It must be that the empty flask sudden changed into a different item that causes the confusion.

Hopefully we get some bug fix updates. If we don't; then I still have dungeon master on my iPad.

Funny that this shows up out of left field, when supposedly 2 or 3 other developers have been "working" on trying to bring it to IOS for over a year
01-07-2013, 11:21 PM
#27
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,286
I'm sure I'll be verbally abused by saying this, but am I alone in not enjoying Dungeon Master? I got it when it came out, IIRC that was during the dark ages of PC roleplaying (which began in the early mid 90's 'till Baldur's Gate, or maybe a bit earlier, Daggerfall). Something about the semi realtime component put me off, and I thought it felt pretty generic and lacking in character.

Now could someone PRETTY PLEASE update and port Darklands for goodness sakes? If someone could actually remake it, it has the potential to be one of the greatest games ever. Well, it's still, in it's sorry DOS state, a top 30 RPG IMO.
01-07-2013, 11:25 PM
#28
Quote:
Originally Posted by mekanikal fiend View Post
The only crash I've gotten so far is if you try to identify a Heath potion By the person whom made it, will cause a crash constantly. Anyone else identifying it works fine. It must be that the empty flask sudden changed into a different item that causes the confusion.

Hopefully we get some bug fix updates. If we don't; then I still have dungeon master on my iPad.

Funny that this shows up out of left field, when supposedly 2 or 3 other developers have been "working" on trying to bring it to IOS for over a year
There is another consistent potion-related crash as well: holding an empty bottle over a water fountain and letting go.
01-07-2013, 11:26 PM
#29
Quote:
Originally Posted by Greyskull View Post
I'm sure I'll be verbally abused by saying this, but am I alone in not enjoying Dungeon Master? I got it when it came out, IIRC that was during the dark ages of PC roleplaying (which began in the early mid 90's 'till Baldur's Gate, or maybe a bit earlier, Daggerfall). Something about the semi realtime component put me off, and I thought it felt pretty generic and lacking in character.

Now could someone PRETTY PLEASE update and port Darklands for goodness sakes? If someone could actually remake it, it has the potential to be one of the greatest games ever. Well, it's still, in it's sorry DOS state, a top 30 RPG IMO.
I'd DEFINITELY be down for a Darklands port or a remake! That game is incredible! I still miss my uber alchemist.
01-08-2013, 12:29 AM
#30
Quote:
Originally Posted by Greyskull View Post
I'm sure I'll be verbally abused by saying this, but am I alone in not enjoying Dungeon Master? I got it when it came out, IIRC that was during the dark ages of PC roleplaying (which began in the early mid 90's 'till Baldur's Gate, or maybe a bit earlier, Daggerfall). Something about the semi realtime component put me off, and I thought it felt pretty generic and lacking in character.

Now could someone PRETTY PLEASE update and port Darklands for goodness sakes? If someone could actually remake it, it has the potential to be one of the greatest games ever. Well, it's still, in it's sorry DOS state, a top 30 RPG IMO.
This was the first of it's type released in '87 for the Atari ST, so as a landmark game it's pretty valued. It was a lot earlier than the other RPGs you mentioned.

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