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01-07-2013, 11:31 AM
#21
Thanks for the hint on the spells! Seems much easier now.
I got two chests now, I can see what's inside, but can't figure out how to open


As for a mini review.

Its Dungeon master on your iPad. Buy it if you like dungeon crawlers. Controls for playing are smooth as they were back in the day; the inventory and switching items takes some getting used too, and is in real time, so if your looking at your loot and monsters can attack if there are any around.

Straightforward port. No Instructions. After all your characters die, the game crashes and your back to the load screen upon re launching.

But, it's dungeon master on your iPad. Who knows how long it will last?
I'm on the third floor and everything is working great. Like I said, as good as I remember on pc.

Last edited by mekanikal fiend; 01-07-2013 at 11:38 AM.
01-07-2013, 12:01 PM
#22
Joined: Jun 2009
Location: London, UK
Posts: 3,768
The Autobots brought out an app, and couldn't even get their logo correct on the icon.

01-07-2013, 12:58 PM
#23
Joined: May 2012
Location: London, UK
Posts: 397
This was the best thing since slice bread when it came out in 1988 (Amiga) by a company called faster than light. It was originally extremely hard to get on the Amiga when it first came out and I had to find it in an import shop in London and I paid 35 for it, which was a fortune for a game then. The most I had ever paid and it was years before I paid that again. I thought it was worth every penny then so it must be worth 1.49 in 2013

Last edited by GaZ-OiD; 01-07-2013 at 05:28 PM.
01-07-2013, 01:25 PM
#24
Joined: Nov 2011
Posts: 133
http://stanislavs.tripod.com/games/dmspells.htm

That link should help with the spell symbols in Dungeon Master.
The graphics have obviously been upgraded over the original but still plays really well on ipad.



Update: After several hours playing casting certain spells now crashes the game constantly.

Last edited by Captive; 01-07-2013 at 04:50 PM.
01-07-2013, 04:18 PM
#25
Joined: Dec 2010
Posts: 143
I remember buying this way back then too on the Atari ST..I had to import it from US.

Dungeon Master is still my favourite game!

Any more people playing it?

Cheers.
01-07-2013, 06:44 PM
#26
Joined: Jan 2011
Posts: 2
Quote:
Originally Posted by Captive View Post
http://stanislavs.tripod.com/games/dmspells.htm

That link should help with the spell symbols in Dungeon Master.
The graphics have obviously been upgraded over the original but still plays really well on ipad.



Update: After several hours playing casting certain spells now crashes the game constantly.

Same problem, it happend when the caster level up...
01-07-2013, 07:13 PM
#27
ACCOUNT CLOSED: Officially Quit iOS Gaming
Joined: Mar 2012
Posts: 1,874
Damn, I've just bought this and now I found out its crashing. Crap
01-07-2013, 10:45 PM
#28
The only crash I've gotten so far is if you try to identify a Heath potion By the person whom made it, will cause a crash constantly. Anyone else identifying it works fine. It must be that the empty flask sudden changed into a different item that causes the confusion.

Hopefully we get some bug fix updates. If we don't; then I still have dungeon master on my iPad.

Funny that this shows up out of left field, when supposedly 2 or 3 other developers have been "working" on trying to bring it to IOS for over a year
01-07-2013, 11:21 PM
#29
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,308
I'm sure I'll be verbally abused by saying this, but am I alone in not enjoying Dungeon Master? I got it when it came out, IIRC that was during the dark ages of PC roleplaying (which began in the early mid 90's 'till Baldur's Gate, or maybe a bit earlier, Daggerfall). Something about the semi realtime component put me off, and I thought it felt pretty generic and lacking in character.

Now could someone PRETTY PLEASE update and port Darklands for goodness sakes? If someone could actually remake it, it has the potential to be one of the greatest games ever. Well, it's still, in it's sorry DOS state, a top 30 RPG IMO.
01-07-2013, 11:25 PM
#30
Joined: Nov 2009
Posts: 5,148
Quote:
Originally Posted by mekanikal fiend View Post
The only crash I've gotten so far is if you try to identify a Heath potion By the person whom made it, will cause a crash constantly. Anyone else identifying it works fine. It must be that the empty flask sudden changed into a different item that causes the confusion.

Hopefully we get some bug fix updates. If we don't; then I still have dungeon master on my iPad.

Funny that this shows up out of left field, when supposedly 2 or 3 other developers have been "working" on trying to bring it to IOS for over a year
There is another consistent potion-related crash as well: holding an empty bottle over a water fountain and letting go.