![]() |
|
|
Thread Tools | Display Modes |
|
#11
|
|||
|
|||
|
If I could offer some constructive criticism, the way the game handles pausing is slow. If I am playing and close the cover, then reopen it, I have to watch the animation of all the pieces flying off the board, which is a bit disconcerting. More importantly, there is no save. I crashed when trying to resume and the game is *poof* gone. A save state would be appreciated.
|
|
#12
|
|||
|
|||
|
Not so sure if they are fake. I just nearly hit 4 million. The thing is that the scores grow geometrically. If you can squeeze a few more multipliers in there, scores skyrocket.
|
|
#13
|
|||
|
|||
|
I see, thx for the explanation!
|
|
#14
|
|||
|
|||
|
Actually up to nearly 12 million now. Now just gotta squeeze a few more multipliers out there.
|
|
#15
|
||||
|
||||
|
Quote:
Regarding the Strategy Mode scores, I can't vouch for the number 1 score, but I know who made the number 2 score (he is a long time player of Hexius who managed to uncover a maths bug in version 1 by getting a crazily high score) - It's definitely a possible score! The key to doing so it to make as many multiplier as possible (and hopefully a fair few bombs as well) without triggering them. Then, trigger them all in 1 go, ideally by surrounding as many hexagons as possible. I understand that some of the scores look dodgy, but you have to bear in mind that each multiplier doubles your score, so if you trigger 8 multipliers at once, your score for that go is multiplied by 256. If you manage to do this a few times in 1 game, you can really rack up high score. There is more info in this blog post about Strategy Mode scoring : http://phasiclabs.com/blog/2010/08/0...tegy-mode-tip/ |
|
#16
|
||||
|
||||
|
Quote:
I'll also add a save state. There used to be a save state in V1.0, but V2 was quite a rewrite, so it wasn't simple to carry over the old save state. I had to balance adding every feature versus the need to get the Game Center version released - OpenFeint only gave 2 weeks notice that they were shutting down their servers, and based on previous feedback, it looks like the score tables are pretty important to most players. Last edited by PhasicLabs; 01-07-2013 at 11:25 AM.. |
|
#17
|
|||
|
|||
|
I bought this game a while ago, so when I saw the thread, I downloaded it again on my iPhone 5. And the game crashes all the time, text is missing, nothing works. Hope it will get updated soon, cause this is unplayable.
Last edited by ZorakZoran; 01-07-2013 at 09:07 AM.. |
|
#18
|
||||
|
||||
|
Quote:
Also, please describe what text is missing - you are the first person to report that. Hopefully the update currently in the review queue will fix your problems. Thanks, Paul |
|
#19
|
|||
|
|||
|
Thanks for the replies, Paul. Fun game you have here.
|
|
#20
|
|||
|
|||
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|