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Not-so-popular graphically intensive games

01-08-2013, 11:06 AM
#11
Joined: May 2012
Location: USA
Posts: 6,711
Quote:
Originally Posted by Ravensword Lover View Post
Thanks for the long and informative reply.

I've already played most of your list, but that Air Mail is just sick! I can't believe I missed that, thanks again. And I have to say, I strongly disagree with you about Dead Space. I'm also a DS fan (yes, I'm fan of lots of games), and I really hated it when I played on my iPad. My main reasons are:

-No dismembertmen on the protagonist (excluding the last boss scene)
-Awkard and choppy animations
-Mediocre Necromorph and character models that insult the entire Dead Space franchise.

Anyway, if you are saying it's good, then I'll give it another shot later.
By all means give it another go. I've played through the 2 PC games and it's just a textbook example of how to do a tie-in for a big console game IMO.

I actually thought the animations were overall excellent, plus this was one of the first iOS 3D titles to use ragdoll physics. Agree that the necros could use some better textures. Keep in kind that this game was compatible with all iOS device models, though.

Firemonkeys currently have a "secret project" that the press wasn't allowed into while previewing NFS. I hope/pray that it's a DS3 tie-in. God that game would be just unbelievable.

Last edited by JBRUU; 01-08-2013 at 11:09 AM.
01-08-2013, 11:06 AM
#12
Quote:
Originally Posted by JBRUU View Post
Dead Space by Ironmonkey (before the merge with Firemint) is still one of the best looking games on the AppStore and is the best horror game to boot. That game is just excellent on so many levels. At the time of release it was well known, but 2 years have past (wow!) and newbies to the platform would do well to check it out.
Hmm, not so sure about that. Dead Space was a great game, no doubt, but there were some odd design decisions, graphically. For example, some of the random objects in the background scenery had nice high-res textures, while objects such as the upgrade bench that is accessed throughout the game had horrendous low-res textures. I could never figure out why they would do that.


Currently Playing - This War of Mine, Gunpowder, Alphabear, Spider: Rite of the Shrouded Moon

01-08-2013, 11:08 AM
#13
Joined: Jan 2013
Posts: 50
Thanks for your replies guys. Looks like Mad Processor is quite good at making 3D masterpieces. Also I forgot to add Fibble HD. One of the good examples of Crytek quality.
01-08-2013, 11:10 AM
#14
Joined: Jan 2011
Location: England
Posts: 10,680
Agree about Air Mail, thats a great game and one people should be talking about and playing. Think that crept under the radar a bit
01-08-2013, 11:11 AM
#15
Joined: May 2012
Location: USA
Posts: 6,711
Quote:
Originally Posted by Candykiller View Post
Hmm, not so sure about that. Dead Space was a great game, no doubt, but there were some odd design decisions, graphically. For example, some of the random objects in the background scenery had nice high-res textures, while objects such as the upgrade bench that is accessed throughout the game had horrendous low-res textures. I could never figure out why they would do that.

Overall the game looked very good. The corpses lying on the ground even had individual fingers and bloody spines/organs protruding (yes I notice these things ) and the general feel of the game was one of great detail and care. The poly count was high as well for both Vandal and the necros, and the iPad 2 enhanced version looked even better (extremely irritating that my iPad 3 & 4 only run the iPad 1 version )

Plus the sound design was very, very good.

Last edited by JBRUU; 01-08-2013 at 11:13 AM.
01-08-2013, 11:14 AM
#16
Joined: Jan 2013
Posts: 50
Quote:
Originally Posted by JBRUU View Post
By all means give it another go. I've played through the 2 PC games and it's just a textbook example of how to do a tie-in for a big console game IMO.

I actually thought the animations were overall excellent, plus this was one of the first iOS 3D titles to use ragdoll physics. Agree that the necros could use some better textures. Keep in kind that this game was compatible with all iOS device models, though.

Firemonkeys currently have a "secret project" that the press wasn't allowed into while previewing NFS. I hope/pray that it's a DS3 tie-in. God that game would be just unbelievable.
Actually I was talking about the models, or meshes. I think the textures are fine, but models are too blocky too look good IMHO. Still scary, though. But if that DS3 project is true...Oh boy...I'm ready to pay 20 bucks for a solid Dead Space game.
01-08-2013, 11:18 AM
#17
Joined: Jan 2013
Posts: 50
Quote:
Originally Posted by JBRUU View Post
(extremely irritating that my iPad 3 & 4 only run the iPad 1 version )
What the?

I HAVE A IPAD 4, TOO. IS THAT THE REASON WHY GAME LOOKS SO BAD ON MY IPAD???
01-08-2013, 11:18 AM
#18
Quote:
Originally Posted by JBRUU View Post
Overall the game looked very good. The corpses lying on the ground even had individual fingers and bloody spines/organs protruding (yes I notice these things ) and the general feel of the game was one of great detail and care. The poly count was high as well for both Vandal and the necros, and the iPad 2 enhanced version looked even better (extremely irritating that my iPad 3 & 4 only run the iPad 1 version )

Plus the sound design was very, very good.
I agree, that's why it was odd that the items under the closest scrutiny often had the poorest textures. They stood out like a sore thumb against most of the game which looked great.

Currently Playing - This War of Mine, Gunpowder, Alphabear, Spider: Rite of the Shrouded Moon
01-08-2013, 11:22 AM
#19
Joined: May 2012
Location: USA
Posts: 6,711
Quote:
Originally Posted by Ravensword Lover View Post
What the?

I HAVE A IPAD 4, TOO. IS THAT THE REASON WHY GAME LOOKS SO BAD ON MY IPAD???
Before iOS 6 I could mod the game and run most of the iPad 2 enhancements, but then apple locked it down and now you can't modify app files except the saves.

Look at the screenshots for the "HD" version and compare to your own build. There's a big difference in particle effects, AA, necro models, everything. Even some bump mapping. You can't see all of it from the screens but those were the improvements I saw when I hacked it.
01-08-2013, 11:26 AM
#20
Joined: Jan 2013
Posts: 50
Quote:
Originally Posted by JBRUU View Post
Before iOS 6 I could mod the game and run most of the iPad 2 enhancements, but then apple locked it down and now you can't modify app files except the saves.

Look at the screenshots for the "HD" version and compare to your own build. There's a big difference in particle effects, AA, necro models, everything. Even some bump mapping. You can't see all of it from the screens but those were the improvements I saw when I hacked it.
Then our last hope is an update from EA which I don't think it will come.

Maybe we should mail EA about this situation?