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  #41  
Old 01-09-2013, 11:03 AM
laszlo_kovacs laszlo_kovacs is offline
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Gave it a few more minutes. One thing I definitely dislike is the level design. Sections 3 (1000-1500m) & the monochrome-ish one (2000-2500m). If you're not rollin into those sections, you get bogged down for far too long into a series of jumps where you have to grind the single dip on the platform to make it to the next. It's a trudge (and not a challenge) to get momentum going again.
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  #42  
Old 01-09-2013, 11:16 AM
drelbs drelbs is offline
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Quote:
Originally Posted by turakm View Post
Like the game a lot.

Only problem is the pet system. I want to pick my favorite pet and get to use him every game. You have to use currency every round in order to use your pet.
Maybe an IAP "Perma-pet slot" or "permanently buy pet X"?

Who wouldn't want to bring their pet along for the ride?
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  #43  
Old 01-09-2013, 11:39 AM
Gabrien Gabrien is offline
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Quote:
Originally Posted by laszlo_kovacs View Post
Extremely polished, well made, etc (not to gloss over the positives--it's a very fun game).

However, to me, there's something empty about it. Punch Quest had the same quality; more like a piece of candy than a chocolate bar (which, in this case, is Tiny Wings).

I know it won't be a permanent fixture, but it's a couple hours of a rollickin fun time for a buck.
Quote:
Originally Posted by laszlo_kovacs View Post
Gave it a few more minutes. One thing I definitely dislike is the level design. Sections 3 (1000-1500m) & the monochrome-ish one (2000-2500m). If you're not rollin into those sections, you get bogged down for far too long into a series of jumps where you have to grind the single dip on the platform to make it to the next. It's a trudge (and not a challenge) to get momentum going again.
Excellent points. I agree.
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  #44  
Old 01-09-2013, 11:46 AM
sink_or_swim sink_or_swim is offline
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Quote:
Originally Posted by laszlo_kovacs View Post
Gave it a few more minutes. One thing I definitely dislike is the level design. Sections 3 (1000-1500m) & the monochrome-ish one (2000-2500m). If you're not rollin into those sections, you get bogged down for far too long into a series of jumps where you have to grind the single dip on the platform to make it to the next. It's a trudge (and not a challenge) to get momentum going again.
+1 !
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  #45  
Old 01-09-2013, 12:16 PM
Jerutix Jerutix is online now
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iPhone 5, iOS 7.x
 
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As the last few posters have said, there are some spots where it is really tough to ever regain momentum if you lose it.

That being said, this game is tons of fun and definitely worth the $1. I love some of the included costumes (80s future car, Monkey King, Mikey Shorts).

Definitely not a game where IAP is essential, nor will it mess with the leaderboards.
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  #46  
Old 01-09-2013, 12:33 PM
turakm turakm is offline
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Quote:
Originally Posted by drelbs View Post
Maybe an IAP "Perma-pet slot" or "permanently buy pet X"?

Who wouldn't want to bring their pet along for the ride?
My thoughts exactly. Not sure that should be an IAP though..

I feel like that's something that SHOULD be there from the get go.
Coin doublers work for IAP

maybe a permanent : adopt your pet feature.
- use it every round
- give your pet a name (I want this so bad hah)
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  #47  
Old 01-09-2013, 12:47 PM
Exact-Psience Exact-Psience is offline
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iPad Air, iOS 7.x
 
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It sure has its share of flaws, but im having a blast playing this. Looking to be GotW for me. We'll see after i play other pickups today.
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  #48  
Old 01-09-2013, 12:55 PM
Capricornman Capricornman is offline
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iPad mini 2, iOS 8.x
 
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A game with flaws!
I'll buy that!
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  #49  
Old 01-09-2013, 11:14 PM
Bloko Bloko is offline
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I'm loving this game as well (currently on 9th place on All Time boards! yaaay) but I agree: there's definitely something wrong with that black 'n white section design.
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  #50  
Old 01-09-2013, 11:47 PM
tanoshiiki tanoshiiki is offline
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Quote:
Originally Posted by Bloko View Post
I'm loving this game as well (currently on 9th place on All Time boards! yaaay) but I agree: there's definitely something wrong with that black 'n white section design.
I beta-tested this game as well (I'm friends with the devoplers, btw!) and I always had trouble with the black and white section. I gave this feedback to them, but I since I'm not a real gamer, I thought I just wasn't skilled enough. If I don't "magically" float through the section (i.e. surf a planet, jump on an enemy prior, etc), I will usually die in this area, with no recourse to come back - without the aid of a pet, of course.

That said, it's another really bright and colourful release from Kumobius with very catchy music. I find myself randomly humming the main melody at times.

Last edited by tanoshiiki; 01-10-2013 at 12:49 AM..
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