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iPad: Hell Quest - Dice-Roller/RPG Hybrid by smuttlewerk interactive

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01-09-2013, 12:36 PM
Joined: Aug 2010
Location: Germany
Posts: 495
Hell Quest - Dice-Roller/RPG Hybrid by smuttlewerk interactive

Hi everyone!

I'm happy to give you a first glimpse of our upcoming game:

Hell Quest

Inspired by the "Divine Comedy" by Dante Alighieri, a 13th century classic, this game is a blend of skill and chance. Anyone interested in learning more about this cultural treasure should visit this great site featured by the university of Texas at Austin.

We used rules from the poular dice game "10000", also known as "Farkle", modified them, added a pinch of smuttlewerk to it - et voila: a dice-rolling-roleplaying game emerged! It took us long months to come to the point where we were satisfied with what we show you now. If you had seen the first prototypes of the game (based around a lusty Succubus) - we ourselves couldn't have foreseen what the game is about now.

Players will fight their way through the circles of hell, battling demons and sinners and collecting beautifully crafted special dice by fighting the guardians of the different circles. Each boss has 2 special dice and one very-rare die. All of these can only be obtained by defeating the boss. The dice for each boss all look differently and have special values, like, for example, two symbols on one side.

Before anyone asks: of course you will have the chance to test your skills against Lucifer himself!

Here's a quick info on how the game works:

You have 8 dice on your hand. If you cannot choose a die worth points, your turn ends and your score is reduced to zero. You need to choose at least 1 die to continue rolling. 2 of the 6 sides feature symbols worth 10 points each, the rest of the symbols are only worth points if you have a double. The better the double, the more points you get.

Once you and your enemy have finished their round, points are compared. The difference is the damage received by either you or your enemy.

Skills can be used during combat. You have 3 skills for each character, for instance, "Cross of Healing". Each cross rolled is worth a certain amount of hitpoints, so if you have enough mana you can heal yourself each time your roll features at least one cross. Mana regeneration is higher if you finish your round faster than your opponent. His regeneration will stop completly after a while. This twist gives room for different tactics.
The game will be free to play and universal. No money is needed to play the game, but you can speed up progress by buying premium features or using "Souls" to reduce wait times for certain game mechanics.

In total players will be able to play with 7 different characters: Man of Faith, Protector, Saint, Spiritual Being, Paladin, Prophet and Angel. Each one has 3 attributes (hitpoints, mana regeneration and reserve dice), 3 active skills (Thaumaturgy) and 2 passive skills (Blessing). The maximum level for each character is 70.
The active and passive skills for are unique for each character, so each has a different playstyle.

In the beginning, all circles of hell have 3 basic enemies and one boss. The power of the skills and attributes of your enemies are calculated randomly before each battle.

Multiplayer is planned, but won't make it into the release of the game.

Last edited by smuttlegiaco; 02-15-2013 at 06:48 AM.