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#2451
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Oh my god you've got to be joking...
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#2452
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I have nothing to say to you.
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#2453
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iOS gamers in a nutshell?
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#2454
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Quote:
You obviously believe you know better how to develop a game so lets see it. Or maybe just quit trolling. |
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#2455
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Preferably the latter.
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#2456
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Quote:
The game already comes with multiple endings and extra content to unlock when you finish the game. ![]() Cheers, |
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#2457
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say NO to iap! i'd better pay for "ultimate edition" with all content included or several apps Quote:
Last edited by qmishery; 01-10-2013 at 01:44 AM.. |
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#2458
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Quote:
Just think about it for a minute, tatoforever is here, replying to us, giving us more details about a game that "doesn't exist" according to you.... yeah, makes sense, because marketing a game that will never be released is very profitable... you can build a career on that... Quote:
Iap is not always bad, as long as it's substantial, this is one case. |
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#2459
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IAP shouldn't touch things that belong to game's story and core mechanics, imho
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#2460
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Well, I guess a "season pass" idea like TWD and AC3 would be an interesting idea. But I and pretty much everyone I know here have absolutely zero problem paying for more content. The issue is when the game is skewed so that, say, you buy weapons/ammo with coins and the coin drops are low to encourage an IAP, or something like Gameloft's Wild Blood which was very IAP heavy. A grey area is cheats - extra life, maps, etc. I personally would like to see those as IAP AND unlockables after you complete the game on a certain difficulty or do something special like go through the game using only a pistol. Let us access all content without IAP, but for the player who wants quick access allow him to pay.
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