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Go Kart Racing

01-10-2013, 09:15 AM
#1
Joined: Mar 2011
Location: Ormond Beach
Posts: 172
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Go Kart Racing

My GoKart project is not dead. I actually just finished optimizing the Kart model, the driver model and the environment for mobile purposes. Want to be able to port this to the Android and iOS devices, tablets, etc. I just got a hold of NGUI some time back and am in process of converting existing GUI code, and assets to an NGUI based GUI. I am nearly ready to implement AI into this track. The visual elements on the wall (signage, banners) are all stand-in, will replace with some realistic looking signage/banners. Also the UI will be redone and is stand-in as well.

Link to a temporary webplayer:

Unity Web Player | WebPlayer

01-10-2013, 09:18 AM
#2
I am a personal fan of single seater racing games too. If you need some funding, I can give you a few hundred. Would like to see this come to fruitation with a certain degree of polish.

01-10-2013, 09:25 AM
#3
Joined: Jun 2009
Posts: 1,497
Quote:
Originally Posted by leonard_dabinski View Post
I am a personal fan of single seater racing games too. If you need some funding, I can give you a few hundred. Would like to see this come to fruitation with a certain degree of polish.
Can I have some funding?
01-10-2013, 10:20 AM
#4
Quote:
Originally Posted by sweetdiss View Post
Can I have some funding?
Dude, this isn't a joke. I am serious.
01-10-2013, 12:15 PM
#5
Joined: Mar 2011
Location: Ormond Beach
Posts: 172
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@Leonard

I am considering using this as a full on track, with a single race, AI implemented, etc. Basically get a single race demo running on the web (free demo). Start a Kickstarter with this playable demo as a proof of concept that it all can be technically done and would be a fun game. At that point attempt to fund actually creating a bunch of tracks and karts and make a full fledged mobile game out of this for Android/iOS and also port to Google Play for web.

What I like about the Kickstarter plan is that I have communities on the forums and in here to get instant feedback from all of you on what I should fix, or implement. I feel that by the time I kicked up a Kickstarter to fund this game the demo could be very solid and polished and people would want the game.

Thank you for your offer to help development. This is the project closest to my heart and the one I want to see through to fruition. I would not even consider a Kickstarter campaign unless I had 100% commitment to see this one through.

I don't know if you are a Facebook user or not, but please give the page a like over on Facebook so you can see the feedback of the people on there as well. I'd like you to see that insight and offer your own as well. Sometimes I miss posting to some forums, but I always update the Facebook page directly.

http://www.facebook.com/fatBOXSoftware

Last edited by fatboxsoftware; 01-10-2013 at 12:18 PM.
01-10-2013, 02:23 PM
#6
Joined: Oct 2012
Posts: 734
Looks good

Last edited by ThreeCubes; 01-10-2013 at 02:41 PM.
01-11-2013, 09:23 AM
#7
Joined: Mar 2011
Location: Ormond Beach
Posts: 172
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@ThreeCubes - Yep someone over on the Unity forums caught this a week or so ago. http://forum.unity3d.com/threads/154903-The-Woods/page2

They found this and my mind was blown...it's very similar to my project. He made it to market first, so the title is his. This is actually what threw a kink into me moving forward this month on the project. I have to refactor quite a few things now to work around it, the biggest being the title. I don't mind that his artwork is similar, mine is PC/Mac based and his is a mobile title...so we'll have a different visual fidelity there. So considering that setback, I decided to shift my focus to the GoKart project and try to see that to the mobile markets. It should be a much faster game to turn around (doesn't have the complexity of story, etc). Eventually I will return to The Woods with a new title and some reworked environment stuff I do believe, but for now it went back burner.
01-11-2013, 02:47 PM
#8
Joined: Oct 2012
Posts: 734
Quote:
Originally Posted by fatboxsoftware View Post
@ThreeCubes - Yep someone over on the Unity forums caught this a week or so ago. http://forum.unity3d.com/threads/154903-The-Woods/page2

They found this and my mind was blown...it's very similar to my project. He made it to market first, so the title is his. This is actually what threw a kink into me moving forward this month on the project. I have to refactor quite a few things now to work around it, the biggest being the title. I don't mind that his artwork is similar, mine is PC/Mac based and his is a mobile title...so we'll have a different visual fidelity there. So considering that setback, I decided to shift my focus to the GoKart project and try to see that to the mobile markets. It should be a much faster game to turn around (doesn't have the complexity of story, etc). Eventually I will return to The Woods with a new title and some reworked environment stuff I do believe, but for now it went back burner.
Well I don't have any plans to take it to PC, and I'm sure there's plenty of room for more horror games. I developed my game quite quickly. It was not until I had started posting it on here that I came across your version in your posts, was a bit of surprise. I did play your web demo it is looking good. Maybe we could do some cross promotion stuff when you get it done. It's odd that my smart phone version of the game is 60mb and your pc one is just 10mb, I must be doing something wrong.

Well I've decided to cancel my new go cart game so it's all yours!

Good luck!
01-18-2013, 09:39 PM
#9
Joined: Mar 2011
Location: Ormond Beach
Posts: 172
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Web playable update: http://dl.dropbox.com/u/16956434/Kar...WebPlayer.html

Converted all in-game HUD elements to NGUI. Now they're rocking 2 draw calls of the entire UI (1 is for the font and other for UI elements.) I am aware of the position indicator doing it's bugginess. What is occurring, is that when the player and AI are equal in Laps Completed, Waypoints Passed and are relying on Distance to Next Waypoint to calculate who's in front..well that value is jumping back to 0 at each way point being passed (resets value). So I think because the data is relying on the rapidly changing value to determine race position in these circumstances, it's glitching a bit. Once you determine a lead by passing more waypoints in general or more laps, the position indicator is fine. It's a bug and I'll fix it.

I've also added in driver camera functionality if you click the camera icon in the top of the game window. Helps with the sense of speed a bit, but I'll do more with the far camera's sense of speed when I get to that. For now I'm working on getting the second functional AI vehicle in...I intend to have a race between (3) Karts.
01-22-2013, 01:28 PM
#10
Joined: Mar 2011
Location: Ormond Beach
Posts: 172
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Started up an official Facebook page for this game. Trying to get a social media base built up for it, to show off more stuff and to help aid the Kickstarter that I'm setting up. Help support a fellow Unity developer

http://www.facebook.com/pages/Super-...45003288854776