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#51
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Totally :
Qualcomm seems to take a bit longer time to provide a framework for its Unity version of iOS Wifi device discovery, so seems like I made the right choice to continue developing my own solution besides. I'm actually finishing the network synchronization algorithm, so that even with a small lag (even wifi got some) you don't get a messed up sync. That is the very last bit of work to achieve before release (and is actually quite advanced in completion), so I'm still very confident in a January release ![]() Another news : as soon as Unity supports Windows Phone (= "soon"©), Kinetic Damage will also be released on that platform (depending on Microsoft validation, but I guess there's no difference with Apple/Google). I got my hand on a Windows Phone (Nokia Lumia 920), and the OS is a real beast, I really want KD to land on that ecosystem. Last edited by KineticDamage; 12-22-2012 at 08:42 AM.. |
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#52
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OOoh-YEAH! Been waiting for this! Almost finally here! Can't wait!
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#53
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Any chance some of us here can get our hands on a early copy of the game upon submission? I'm dying to see it in action for real esp since it looks mega fluid in the gameplay trailer!
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#54
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Quote:
I'm actually unable to deliver any copy before submission, but don't worry, things are coming really fast. I guess I will send it to Apple within 2 weeks. (This is an estimation, though, but I can't see why it would take any longer) You will also be able to test it for free with 2 martial arts as soon as it hits the store (free version got 2 martial arts, quick matches and 1 level). I'm super glad to see such an enthusiasm ![]() Although I really want to make sure the version you will all got will be the most perfect possible gameplay I can put out, without a single bug. I'm actually working hard (yep, on Christmas day), on network responsivity, so there's not a single visual desync. Works good so far. Network syncing is a tense thing to work on for fighting games, as every milisecond counts
Last edited by KineticDamage; 12-25-2012 at 07:15 AM.. |
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#55
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Cant wait for this. Im in for some beating.
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#56
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I wish you all a happy new year
![]() ![]() ![]()
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#57
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happy new year to you too , well i hope i could see this next week
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#58
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Great stuff here. So any update? When can we expect this to lunch?
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#59
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Quote:
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#60
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Hi guys !
Some news, indeed : I actually had a super hard time setting up a proper synchronization algorithm for multiplayer. Syncing two players in such a fast paced genre as fighting games is a pain, believe me ![]() So after several works and reworks on a good sync model, I ended up with a very good news for you : I ended up building a network syncing model that is (partly) inspired from GGPO. That means Online ready. Right now, like I mentionned earlier, I don't have the resources to support a full online experience, but that news means practically no work for me whenever I will decide to create an Online feature. I'm now entering the multiplayer test phase with friends, which should go smoothly. I'll post some videos ![]() After that, I'll be packing up the product, and send it to Apple. Cheers edit : as a reminder, creating a videogame is not an easy thing when you want to "make it right" (= zero bug, proper experience). Whatever the time it has to take, I won't release it until it is "right". But this shouldn't be that long now, and you're still welcome to ask for some progress
Last edited by KineticDamage; 01-20-2013 at 07:47 PM.. |
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