App description: Remake of the classic Dungeon Master game

** This game uses multi-touch. To put an item into inventory, touch the item to select, then using another finger select the hero you wish to put into inventory.

Dungeon Masters is a real time 3D classic dungeon crawler. You must resurrect up to four deceased heroes from the Hall of Champions, and lead them through the dungeon to find the Firestaff, a weapon capable of defeating the Dark Lord.

Dungeon Masters is viewed through your eyes, and most of the actions are in real time and based on touch based interactions. If an item is on the floor, you can just touch on it, pick it up. To place an item into a character's inventory use one finger to hold the item and another to select the character character, then drop it in one of the character's inventory.

Each champion has different sets of skills and abilities described as 'classes' (Warrior, Ninja, Magician and Priest)

Dungeon Masters doesn't feature traditional experience points, and training is at the core of the gameplay. Fighting and magic both require practice, and the more an ability is used, the more it improves.

Dungeon Masters spells are cast by using runes, and these powerful magic symbols need to be combined into words to trigger the desired incantation, such as fireballs, magic potions or armful gas clouds. Finally, fighting is completely integrated in real time.

In Dungeon Masters monsters wander around the dungeon as the player moves about, and only attack the team when in range (or in sight).

Remember in Dungeon Masters enemies can attack from any direction, and the party can run away, as long as the player has planned an escape route.

Vovin's comments:





Looks like a remake of the classic game Dungeon Master.

Hope this will come for the iPhone, too!
01-09-2013, 03:44 PM
#61
Quote:
Originally Posted by Sanuku View Post
YouTube: video
Thanks for posting up a video! I'm sure that you've already figured this out by now, but I felt it was worth mentioning since your video didn't show it in action. This game supports multitouch inputs, so you can pick up an item from the ground with one finger and tap on a character with the other. That way you can just put the new item right in their inventory (skipping the old hand shuffle).

Now I just need to figure out how to cast spells, and I MIGHT just get somewhere! LOL!
01-09-2013, 05:23 PM
#62
Joined: Oct 2009
Location: California
Posts: 914
I played this all the way through back in the day. I remember my characters dying from starvation as I fought the second-to-last battle. Winning that battle netted me enough food to finish the game... Barely. I remember saying to myself that I would never play another RPG that required me to find food, and I meant it.

The game was fun and original but I won't revisit it for that reason. The artificial timer that food imposes (there is a finite amount) means that every step must be weighed for efficiency. That just takes all of the fun out of it for me.

01-09-2013, 10:47 PM
#63
Quote:
Originally Posted by DotComCTO View Post
Since the developer is saying they developed the game from scratch using their own code, the game will likely be able to stay on the App Store.

--DotComCTO
While the code may be from scratch it doesn't make it legitimate, but thanks. Im really just wanting to know if I buy this am I supporting the rightful owners or would I be supporting an unsanctioned copy.
01-10-2013, 01:21 AM
#64
Quote:
Originally Posted by Ubisububi View Post
I played this all the way through back in the day. I remember my characters dying from starvation as I fought the second-to-last battle. Winning that battle netted me enough food to finish the game... Barely. I remember saying to myself that I would never play another RPG that required me to find food, and I meant it.

The game was fun and original but I won't revisit it for that reason. The artificial timer that food imposes (there is a finite amount) means that every step must be weighed for efficiency. That just takes all of the fun out of it for me.
There was a way to regenerate food in Dungeon Master not sure if its in this version though.
01-10-2013, 12:04 PM
#65
Joined: Oct 2009
Location: California
Posts: 914
Quote:
Originally Posted by Captive View Post
There was a way to regenerate food in Dungeon Master not sure if its in this version though.
It's been a while so I am most likely wrong, but I think the ability to generate food was only in Dungeon Master 2.
01-10-2013, 01:09 PM
#66
Quote:
Originally Posted by Ubisububi View Post
It's been a while so I am most likely wrong, but I think the ability to generate food was only in Dungeon Master 2.
Sorry about that i should have been clearer,what i meant was you could regenerate creatures such as rats and worms which could be killed for a near infinite supply of food.Never played Dungeon Master 2 just the original and Chaos Strikes Back.
01-10-2013, 03:02 PM
#67
temporarily removed for bug fixing

Before questions arise:

saw that the app was not available anymore and so contacted the developer
out of curiosity: game has been temp. taken down by them due to the
bugs reported and should be back soon (a week by their words).

I remember the good ol' days when I played Dungeon Master on my Atari ST,
one of the true classics, and so impressive for it's time, was really surprised
to see this pop up (since there's no official port I'll gladly take this).
Hopefully it will be back soon

Last edited by Lightlii; 01-10-2013 at 03:06 PM. Reason: stubborn smiley...
01-10-2013, 11:56 PM
#68
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,286
Quote:
Originally Posted by Lightlii View Post
Before questions arise:

saw that the app was not available anymore and so contacted the developer
out of curiosity: game has been temp. taken down by them due to the
bugs reported and should be back soon (a week by their words).

I remember the good ol' days when I played Dungeon Master on my Atari ST,
one of the true classics, and so impressive for it's time, was really surprised
to see this pop up (since there's no official port I'll gladly take this).
Hopefully it will be back soon
Already pulled? Guess my fears were spot on.
01-11-2013, 10:15 AM
#69
Joined: Dec 2010
Location: Houston, TX
Posts: 9,362
Quote:
Originally Posted by Lightlii View Post
Before questions arise:

saw that the app was not available anymore and so contacted the developer
out of curiosity: game has been temp. taken down by them due to the
bugs reported and should be back soon (a week by their words).
Would you share the developer's contact information? I assume that is public.
01-11-2013, 11:29 AM
#70
Quote:
Originally Posted by undeadcow View Post
Would you share the developer's contact information? I assume that is public.
Sure, they posted it in post 53, just 2 pages back:
http://forums.toucharcade.com/showpo...5&postcount=53

All times are GMT -5. The time now is 10:45 AM.