App description: *IMPORTANT* Requires an iPad 2 or newer / iPhone 4 or newer / iPod Touch 5th gen

*EDGE iOS Game of the Month
*No.1 Paid Game App In Ireland
*Top 100 in 12 Countries.

Ku: Shroud if the Morrigan is an Action Adventure Game in which Irelands ancient past and economic present collide. You play as young Kú, who must venture out in to a broken and strange world for the first time. You will have to battle monsters, solve puzzles and retrieve an ancient treasure from the goddess Morrigan.

Forged from an ancient tale of Celtic mythology - a uniquely different recounting of the massive legendary epic, the Tain. An action-adventure set in a future Ireland devastated by technomagical war and economic collapse, humanity clings on by using the remnants of technology that survive.

Squeaker's comments:




01-10-2013, 03:04 PM
#21
Joined: Oct 2009
Location: The Prison Planet
Posts: 219
I guess I'll be waiting(and hopefully patiently)until the update is ok'd by apple. I got hit with the Joe Danger bug also.

And yes I'm sold on this one.
01-10-2013, 03:12 PM
#22
Cheers Professionalalbum

We're obviously gutted this bug made it through, we're sort of new to all of this.

Hopefully the patch has a quick approval.

Paul

01-10-2013, 03:33 PM
#23
Joined: Feb 2010
Location: Planet 10 (by way of the 8th dimension)
Posts: 6,666
Holding my breath on the iPhone release. Just wanted to say your game looks awesome. Great job! Miso jelly!

ıllıllı ȼĽǥɲƹƮȿƹ˅ƹɲ ıllıllı
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01-10-2013, 05:06 PM
#24
Joined: May 2011
Location: paris (yeah, the one in france)
Posts: 420
Anyone know how long an App Store review takes to post? Just put a nice one up for Ku

Edit: it's up!

Last edited by Psiufoxx; 01-10-2013 at 05:58 PM.
01-10-2013, 05:29 PM
#25
[QUOTE=Psiufoxx;2623370]Anyone know how long an App Store review takes to post? Just put a nice one up for Ku [/QUOTE

It seems to be sort of hourly, but I'm not entirely sure. Many thanks for the review Psiufoxx!
01-10-2013, 05:39 PM
#26
Wow reading the thread I was getting so excited, until I saw the dreaded only touch to move controls. Why not give players the option to use a virtual stick as well? Many other games have done this with no problem. I know there are a section of gamers out there that want to use the virtual stick, so why not make an option to please them as well?
01-10-2013, 06:40 PM
#27
Whoo!! Good news Retina people - we think our fast-track pleas to Apple worked!! The patch was approved in record time and is now out for update (good job Apple!), so you guys should now be able to have a perfect playing experience (we hope :P )!

@Psiufoxx - I can't see the review yet from where we are, but thank you so much for writing it!

@Alc819 - this issue was actually a huge consideration when we were building this game - we worked quite hard on implementing a full control system.
One of the main reasons for no virtual stick is due to the way your character controls and the way combat is implemented-it can be very fast and requires precise targeting, and using on-screen controls would be cumbersome for some of the maneuvers Ku makes.
Some of the puzzles also use a large amount of screen real-estate.
Because of this, we found from testing that the control system we currently have implemented was the one that felt most natural to users. However, if it really is a problem, we can investigate other control methods too!
Hopefully I've been convincing enough :P , but if you have any questions about how the controls are implemented, we will be happy to answer them


Also, we're going to try and get TouchArcade to give us a review! Have you guys got any tips about this we could use, please?

Last edited by firewatersun; 01-10-2013 at 07:44 PM.
01-10-2013, 08:02 PM
#28
Instabuy. Downloading now.
01-11-2013, 02:16 AM
#29
Joined: May 2011
Location: paris (yeah, the one in france)
Posts: 420
Good work on the update fellas. The game looks fantastic now.

As far as the review goes, I have no experience in this arena but I believe there is a form to submit to request a review? And past that, just be super humble with Eli, Brad, Jared and the team. They'll love your hidden gem!
01-11-2013, 03:11 AM
#30
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 6,563
@firewatersun: Yep, 110% Lebanese right here! Lebanon's always been quite the touristic country, especially during summer...and considering the country's been stable for quite a few years now, I'd say it's more than safe for a visit.

You know, apart from the GUI elements...if you had never mentioned there was a bug, I'd have never figured out there was anything wrong. The perspective certainly is much better now. It seemed like the world would get blurry when moving pre-update, so yeah...this zoomed in perspective certainly is welcome. Oh, and I literally laughed out loud well the pull-out menu turned out to be full-screen after updating the game. Also, holy cow...crazy fast approval on Apple's part. Not sure if you're aware of this, but there still seems to be an issue with auto-rotation.

Really enjoying the game so far...just got to a certain cave that may or may not have something to do with a canid, and I really hope I'm nowhere near finishing. Any rough estimate of how far in I am?

Thanks for a fantastic game, guys. It's great to be able to sink some time into a title, rather than try to beat high scores and postpone impending doom once in a while. Also, as we Arabs say, "walaw", you don't need to be thanking me for my comments...it's my pleasure.

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"

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