Originally Posted by XXXBR
I agree with you lisi ...when I first looked at the sets a year or so ago the set on offer was "tribal council" ... A set with many high level frogs I had never seen ... I couldn't make sense of it and didn't return to the set section for a while ...and yes players of lower levels are "road blocked" as you say...from breeding old sets.... My favourite aspect of the game (I'm back to set 15 .. 2011...) ... I suppose they can skip this set and breed future sets (if any) at their level ....
That's if they can work out that the sets change once a week .... I didn't
The essential problem is that, unlike TT where the player has the choice of Missions (before they stopped posting weekly Missions, that is), PF is absolutely rigid in that it presents past Weekly Sets in reverse chronological order. That means that someone would be able to finish many of the earlier sets but is blocked by a set which contains newer or higher level frogs. S/he could do the earlier Mud Skippers Set with ease, for example, but will never get to it until this artificial barricade is breached. I say, "NB devs, tear down this wall!" Make the ability to do past sets à la TT, giving the user the choice of which set s/he can do.
The way it works now is if the player is unable to complete *this* set, it'll be skipped. Maybe s/he will be able to do the next one. But, after finishing, s/he will be presented with the same roadblock set again & again. I am flabbergasted that NB doesn't see what a frustrating situation it has created & has made no effort to rectify it.
OK. I've had my say in a forum where many are advanced & few, including myself, will be affected. Nonetheless when something seems so wrong & lunkheaded, I feel compelled to speak out.
p.s.: Thanks to dom
for the Quilta & Andi
for the Papilo.