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01-13-2013, 10:22 AM
#81
Joined: Sep 2010
Location: UK
Posts: 1,187
Quote:
Originally Posted by bramblett05 View Post
Well I ment to you have to remake items like a pick axe or something
Nope tools never break in Deepworld.
01-23-2013, 05:44 PM
#82
When is this coming to iPhone?

02-03-2013, 09:05 PM
#83
Joined: Jan 2013
Posts: 2
That would be come soon, I believe.
02-04-2013, 02:09 AM
#84
Does anyone else have a problem using the floating d-pad? It seems at least 20 to 30% of the time it never shows up on the screen I can't move my guy. I would use the fixed pad, but I'm right handed and I like to use a stylus so having it fixed to the left-hand side is really hassle. I wish I could select the fixed location. I love the game, but just having a lot of trouble with the controls.
02-05-2013, 12:53 AM
#85
Joined: Jun 2009
Location: Chicago, IL
Posts: 105
Quote:
Originally Posted by Andellyn View Post
Does anyone else have a problem using the floating d-pad? It seems at least 20 to 30% of the time it never shows up on the screen I can't move my guy. I would use the fixed pad, but I'm right handed and I like to use a stylus so having it fixed to the left-hand side is really hassle. I wish I could select the fixed location. I love the game, but just having a lot of trouble with the controls.
The next release lets you move the joystick to the right side of the screen. The floating joystick has to allow you to interact with the world, so it only shows up if you're closer to the edge of the screen (instead of in the middle, where you would mine/etc.) We will look into defining floating regions more specifically, though!

Lead developer at Bytebin (@bytebin)
Get info on our online 2D sandbox adventure game Deepworld (@deepworldgame)!
(and check out Smasheroid, our retro spaceship-bashing extravaganza!)
02-05-2013, 03:44 AM
#86
GG.Thanx for sharing.
02-05-2013, 11:45 PM
#87
Quote:
Originally Posted by mklaurence View Post
The next release lets you move the joystick to the right side of the screen. The floating joystick has to allow you to interact with the world, so it only shows up if you're closer to the edge of the screen (instead of in the middle, where you would mine/etc.) We will look into defining floating regions more specifically, though!
Thank you! Just knowing that much has helped a bunch.
02-13-2013, 03:13 AM
#88
Joined: Jun 2011
Location: Cologne, Germany
Posts: 259
...and when do we get a version which runs on iPad 1
02-13-2013, 04:02 AM
#89
Joined: Jul 2011
Location: Over the Rainbow
Posts: 51
Quote:
Originally Posted by Cromwell View Post
...and when do we get a version which runs on iPad 1
You should go ask in the forums over at
http://forums.deepworldgame.com you'll probably have a faster answer. The devs are really active (well at least one of them) :d

A la Pelotita!
02-15-2013, 12:10 AM
#90
Quote:
Originally Posted by Andellyn View Post
Thank you! Just knowing that much has helped a bunch.
The new control updates work much better. Big improvement!