Quote:
Originally Posted by CastlePage
Just read those 2 posts. My 2 bux:
1. He/she should take a look at our forum and resources. Or google around for some tips/strategies (which is how I found this forum). Actually, almost all the games that I've played have some kind souls who have put up walkthroughs/tips/guides.
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No argument. Lots to learn here.
Now for the fact that I really liked the article for it clearly pointed out that PP simply appeals to a different demographic in terms of age, preference, time & personality.
Age: I can imagine a youngish child playing TT or PF but can't see him getting anything but frustrated playing PP. I can definitely see teenagers & adults having the knowledge & patience to define a strategy & test it out but I can also see many dropping by the wayside.
Preference: TT, like PF, is a low to no frustration or risk game. They present little if any confusion & have a colorful, fun interface & game play. I began both games without reading any FAQs & enjoying the experience. Very small learning curve.
Time: If you don't build a floor in TT or stock your stores right away, no biggie. Same with PF. PP, IMO, requires a greater attention to detail & amount of time to make any meaningful progress. And lots of mistakes along the way, as the analysis pointed out. I made most of them!
Personality: I see PP appealing to a more competitive bunch, indeed the game is set up specifically to highlight & appeal to those qualities in the player!
Back when the NB announced this game, what resonated with me was the most advanced poster on the TA PF Forum said, "Not for me!" And you know what? She doesn't play. You'd think a NB devotee would gravitate to any new game they released but she, & others as pointed out in the article, felt it diverged too much from what they enjoyed about PF & TT games: relative simplicity, non-punitive game play.
I learned the game because I was still assisting people on the NB Forum & I felt I needed to at least learn the basics. But for that, I most likely would have taken a pass. I definitely see myself in the "casual player" the author describes.
Although I don't agree with some of the stuff he proposes (limiting choices, not showing planes you can't get, etc.), I do feel that his article has validity in terms of comparing the two games & showing how some people who loved earlier NB games, might not like this one. No one game is the best, they're simply different.
Feel free to disagree.
My 2 bux