iPad: Flame of the Deep - Retro Isometric Dungeon Crawler

01-14-2013, 11:32 AM
#21
Joined: Jan 2011
Location: Ankh-Morpork
Posts: 2,540
Argh, flashbacks!



01-14-2013, 12:20 PM
#22
Quote:
Originally Posted by undeadcow View Post
Very nice picture update! Will movement be continuous or stop-start turn based?
Thanks. Movement will be continuous.

Quote:
Originally Posted by Appletini View Post
Argh, flashbacks!
...
I'm at, basically, a generation or two beyond that - NES era - but those certainly serve as inspiration as well.

01-14-2013, 12:30 PM
#23
Joined: May 2011
Location: paris (yeah, the one in france)
Posts: 420
Looks fantastic. Can't wait to see more as it develops
01-19-2013, 03:00 AM
#24
I haven't posted in a little bit but the game is coming along. Soon I'll post a full update but I'll post a screenshot from the work-in-progress story intro:

[The image is cropped to main graphic only so that it fits the forum style without scaling it down]


The "cutscenes" will be told in 8-bit style with hand drawn pixel art scenes, sound and text. No text is shown yet obviously - but I'll post a movie with the story intro soon as well as some gameplay. Note that there is some distortion in the image due to bug(s) in the CRT/scanline shader (you'll see it as errors in the dithering) - but that will be fixed.
01-19-2013, 03:16 AM
#25
Joined: May 2011
Location: paris (yeah, the one in france)
Posts: 420
I'm still definitely on board. Have you given thoughts to pricing?
01-19-2013, 03:26 AM
#26
Quote:
Originally Posted by Psiufoxx View Post
I'm still definitely on board. Have you given thoughts to pricing?
Currently I'm thinking $1.99. There will be a lot of content so it should be worth the price.
01-19-2013, 03:31 AM
#27
Joined: May 2011
Location: paris (yeah, the one in france)
Posts: 420
Quote:
Originally Posted by redflame View Post
Currently I'm thinking $1.99. There will be a lot of content so it should be worth the price.
Nice. I'd lay out $2 for this! Great work so far... Excited to see/experience the end result.
01-19-2013, 06:16 AM
#28
Will story expand as we progress trough dungeon, as in will there be other NPCs character meets/ rescues , scattered notes / scrolls that tell more story, or is story telling implemented into quests.Also will some kind of bosses be implemented into game ?
I never played isometric dungeon crawler games as I'm SNES generation kid but am always willing to give quality game made with passion by developers a chance and this definitely looks like it

Last edited by Aventador; 01-19-2013 at 06:33 AM.
01-19-2013, 10:07 AM
#29
Cool.
01-19-2013, 01:40 PM
#30
Quote:
Originally Posted by Aventador View Post
Will story expand as we progress trough dungeon, as in will there be other NPCs character meets/ rescues , scattered notes / scrolls that tell more story, or is story telling implemented into quests.Also will some kind of bosses be implemented into game ?
I never played isometric dungeon crawler games as I'm SNES generation kid but am always willing to give quality game made with passion by developers a chance and this definitely looks like it
There won't be much in the way of side-quests but there will be optional content to explore. The story will be told by clues discovered in the dungeon and the main character himself. There will also be side stories which aren't important to the main plot but provide atmosphere and sometimes clues. For example you may find the bones of a fallen adventurer, his journal nearly ruined but you piece together how he died. That may give you a clue on how to circumvent a danger or get through a difficult room.