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#21
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Argh, flashbacks!
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#22
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Movement will be continuous.I'm at, basically, a generation or two beyond that - NES era - but those certainly serve as inspiration as well.
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#23
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Looks fantastic. Can't wait to see more as it develops
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#24
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I haven't posted in a little bit but the game is coming along. Soon I'll post a full update but I'll post a screenshot from the work-in-progress story intro:
[The image is cropped to main graphic only so that it fits the forum style without scaling it down] ![]() The "cutscenes" will be told in 8-bit style with hand drawn pixel art scenes, sound and text. No text is shown yet obviously - but I'll post a movie with the story intro soon as well as some gameplay. Note that there is some distortion in the image due to bug(s) in the CRT/scanline shader (you'll see it as errors in the dithering) - but that will be fixed. |
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#25
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I'm still definitely on board. Have you given thoughts to pricing?
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#26
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#27
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Nice. I'd lay out $2 for this! Great work so far... Excited to see/experience the end result.
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#28
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Will story expand as we progress trough dungeon, as in will there be other NPCs character meets/ rescues , scattered notes / scrolls that tell more story, or is story telling implemented into quests.Also will some kind of bosses be implemented into game ?
I never played isometric dungeon crawler games as I'm SNES generation kid but am always willing to give quality game made with passion by developers a chance and this definitely looks like it
Last edited by Aventador; 01-19-2013 at 06:33 AM.. |
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#29
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Cool.
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#30
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