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iPad: Might & Magic Clash of Heroes (iOS version)

01-14-2013, 04:33 PM
#11
Joined: Dec 2012
Posts: 1,512
Quote:
Originally Posted by mekanikal fiend View Post
Woo weighing in heavy at 1.9 gigs.
Wasn't the ds version like 256 megs? Probably smaller, can't remember.

Anyways excited to play this thru to the end this time, and not quit halfway thru like last time.

hopefully you'll be able to get that file size down some, because I hear the complaining already
Bear in mind that a Retina iPad has 32 times as many pixels to display as a DS. The artwork needs to be a heck of a lot better to stand up to that.

You're right though. Looks like I'm going to have to clear some space on my phone.
01-14-2013, 07:29 PM
#12
Joined: Sep 2012
Posts: 2,349
Quote:
Originally Posted by Ubi_Irina View Post
You have a choice: you can play the campaign and unblock everything for the multiplayer mode or, if you want to go more quickly and play the multiplayer straight away, you will be able to buy all the content. So, it is up to you!
This worries me a bit, at what part of the game does the multiplayer unlock as opposed to having to purchase it separately? Or do you mean Multiplayer is available from the start but you have to unlock items through singleplayer?

01-20-2013, 07:59 AM
#13
Joined: Jan 2013
Posts: 29
iPad 1 compatible?

Any idea if this will run on iPad 1?
01-20-2013, 03:05 PM
#14
Joined: Sep 2012
Posts: 85
Quote:
Originally Posted by Christian86 View Post
Any idea if this will run on iPad 1?
You should believe in god, it's less risky
01-21-2013, 07:34 PM
#15
Joined: Jun 2009
Location: Wisconsin
Posts: 2,305
so, is thist like HMM 3/4/5 ? or is this like a tower defence board ?
Don't see any RPG in it, when I look at trailers
01-21-2013, 11:29 PM
#16
Joined: Sep 2012
Posts: 2,349
It has small sections, a town, forest, etc. You can find some things not on the main quest path but its not open world. There's a degree of freedom but overall people's experiences will be fairly similar.
01-21-2013, 11:30 PM
#17
Joined: Sep 2012
Posts: 2,349
Quote:
Originally Posted by mekanikal fiend View Post
Woo weighing in heavy at 1.9 gigs.
Wasn't the ds version like 256 megs? Probably smaller, can't remember.
The PS3 version was around 1.7GB, I presume it's using the same or similar assets.
01-21-2013, 11:31 PM
#18
Joined: Sep 2012
Posts: 2,349
Quote:
Originally Posted by pka4916 View Post
so, is thist like HMM 3/4/5 ? or is this like a tower defence board ?
Don't see any RPG in it, when I look at trailers
It's a puzzle battle game with some RPG like elements.
01-23-2013, 04:37 PM
#19
Quote:
Originally Posted by Dams View Post
You should believe in god, it's less risky
lmao
02-27-2013, 11:17 AM
#20
Joined: Jan 2013
Posts: 22
Clash of Heroes iOS [UPDATED]

Hello everyone,

We are happy to announce that the 1st update to Clash of Heroes [iOS] will be live later today.
As we stated earlier, the development team from Tag Games keeps improving the game in order to offer you the best game experience possible! Therefore, some issues have been recently fixed, including:
- Hitbox: In the Advenure Map, the selection area for NPCs and Interactive Objects has been improved.
- Crash fixed: players can now invoke unit stat sheet while progressing in any Boss Battle.
- Timer: The number of hours displayed in the Solo campaign is now fixed.
- Localization fixes.
- Artifacts: User is now able to equip Artifacts received in Online Mode.
- Visual Glitch: Images of Boss characters is now visible on screen for Player 1 in battle modes.
- “Curse Shield” artifact issue fixed.

We also noticed that many of you have been complaining that you were not able to download/launch the game, as it crashed before you could actually start playing. Please, keep in mind that the game needs 2 GB of free space to be installed as ingame content is very rich. That is why you need to make sure you have that amount of free space if you encounter any problem while downloading the game.
As Might & Magic Clash of Heroes Mobile is a full HD quality game with a huge amount of great visual assets, this application could use a lot of your Device memory. If you’re experiencing crashes or low framerate, we strongly suggest closing the running applications before starting Might & Magic Clash of Heroes Mobile.

If you have any feedback, please email us at apple.support@ubisoft.com

Ubi_Irina